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evospace/entities/pellett/pellett.gd

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GDScript
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2020-09-06 23:02:19 +03:00
extends KinematicBody2D
var damage = 1.0
var velocity = Vector2()
func _physics_process(delta):
var collision_info = move_and_collide(velocity)
if collision_info:
var collision_point = collision_info.position
if(collision_info.collider is Player):
(collision_info.collider as Player).kill()
queue_free()
func _on_visiblity_notifier_screen_exited():
queue_free()