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evospace/globals/global.gd

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GDScript
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2020-09-06 23:02:19 +03:00
extends Node2D
var game_state = {}
func _ready():
load_game()
func save_game():
var save_file = File.new()
save_file.open("user://savegame.dat", File.WRITE)
save_file.store_line(to_json(game_state))
save_file.close()
func load_game():
var save_file = File.new()
if not save_file.file_exists("user://savegame.dat"):
return # Error! We don't have a save to load.
# Load the file line by line and process that dictionary to restore
# the object it represents.
save_file.open("user://savegame.dat", File.READ)
while save_file.get_position() < save_file.get_len():
# Get the saved dictionary from the next line in the save file
var node_data = parse_json(save_file.get_line())
for key in node_data.keys():
game_state[key] = node_data[key]
save_file.close()
func get_hiscores():
if !game_state.has("hiscores"):
return []
game_state["hiscores"].sort_custom(self, "score_sort")
game_state["hiscores"].invert()
return global.game_state["hiscores"]
func get_highest_score():
if !game_state.has("hiscores"):
return ["", 0]
game_state["hiscores"].sort_custom(self, "score_sort")
game_state["hiscores"].invert()
return game_state["hiscores"][0]
func score_sort(a, b):
if a[1] < b[1]:
return true
return false