145 lines
4.1 KiB
Plaintext
145 lines
4.1 KiB
Plaintext
|
; Engine configuration file.
|
||
|
; It's best edited using the editor UI and not directly,
|
||
|
; since the parameters that go here are not all obvious.
|
||
|
;
|
||
|
; Format:
|
||
|
; [section] ; section goes between []
|
||
|
; param=value ; assign values to parameters
|
||
|
|
||
|
config_version=4
|
||
|
|
||
|
_global_script_classes=[ {
|
||
|
"base": "KinematicBody2D",
|
||
|
"class": "Enemy",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://entities/enemy.gd"
|
||
|
}, {
|
||
|
"base": "KinematicBody2D",
|
||
|
"class": "Player",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://entities/player/player.gd"
|
||
|
}, {
|
||
|
"base": "Node2D",
|
||
|
"class": "Weapon",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://weapons/weapon.gd"
|
||
|
} ]
|
||
|
_global_script_class_icons={
|
||
|
"Enemy": "",
|
||
|
"Player": "",
|
||
|
"Weapon": ""
|
||
|
}
|
||
|
|
||
|
[application]
|
||
|
|
||
|
config/name="ProjectGB8"
|
||
|
run/main_scene="res://ui/main_menu/main_menu.tscn"
|
||
|
|
||
|
[autoload]
|
||
|
|
||
|
global="*res://globals/global.gd"
|
||
|
|
||
|
[debug]
|
||
|
|
||
|
settings/stdout/print_fps=true
|
||
|
|
||
|
[display]
|
||
|
|
||
|
window/size/width=160
|
||
|
window/size/height=144
|
||
|
window/size/test_width=960
|
||
|
window/size/test_height=864
|
||
|
window/stretch/mode="2d"
|
||
|
window/stretch/aspect="keep"
|
||
|
|
||
|
[input]
|
||
|
|
||
|
ui_accept={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ui_select={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_cancel={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_focus_next={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_focus_prev={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_left={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ui_right={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ui_up={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ui_down={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ui_page_up={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_page_down={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_home={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
ui_end={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ ]
|
||
|
}
|
||
|
player_shoot={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
player_special={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
|
||
|
[layer_names]
|
||
|
|
||
|
2d_physics/layer_1="player"
|
||
|
2d_physics/layer_2="bullets"
|
||
|
2d_physics/layer_3="enemies"
|
||
|
2d_physics/layer_4="powerups"
|
||
|
|
||
|
[logging]
|
||
|
|
||
|
file_logging/enable_file_logging=true
|
||
|
|
||
|
[rendering]
|
||
|
|
||
|
quality/driver/driver_name="GLES2"
|
||
|
quality/2d/use_pixel_snap=true
|
||
|
vram_compression/import_etc=true
|
||
|
vram_compression/import_etc2=false
|
||
|
environment/default_environment="res://globals/default_env.tres"
|