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evospace/ui/game_over/game_over.gd

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GDScript
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2020-09-06 23:02:19 +03:00
extends Control
onready var score_label = $score
onready var hiscore_label = $hiscore
onready var name_selector = $name_selector
var main_menu_screen = load("ui/main_menu/main_menu.tscn")
var score = 0
var hiscore = 0
var hiscores = []
var global
func _ready():
global = get_node("/root/global")
var hiscore_display = hiscore
var highest_score = global.get_highest_score()[1]
if highest_score > hiscore:
hiscore_display = highest_score
score_label.text = str("Score: ", score)
hiscore_label.text = str("High Score: ", hiscore_display)
hiscores = global.get_hiscores()
func _process(delta):
if Input.is_action_just_pressed("player_shoot"):
hiscores.push_back([name_selector.get_name(), hiscore])
global.game_state["hiscores"] = hiscores
global.save_game()
go_to_main_menu()
elif Input.is_action_just_pressed("player_special"):
go_to_main_menu()
func go_to_main_menu():
var screen = main_menu_screen.instance()
queue_free()
get_tree().get_root().add_child(screen)