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evospace/weapons/weapon.gd

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2020-09-06 23:02:19 +03:00
extends Node2D
class_name Weapon
export (int) var bullet_speed = 2
export (float) var shoot_cooldown = 0.1
export (Resource) var bullet_type = load("entities/bullet/bullet.tscn")
var shoot_timer = Timer.new()
var player
func _ready():
shoot_timer.wait_time = shoot_cooldown
shoot_timer.one_shot = true
add_child(shoot_timer)
func shoot():
if !shoot_timer.is_stopped():
return
var bullet = bullet_type.instance()
bullet.position = player.position
bullet.position.y -= 8
bullet.velocity.y -= bullet_speed
shoot_timer.start()
player.level.add_child(bullet)