extends Control onready var score_label: Label = $layer/score_label onready var bombs_label: Label = $layer/bombs_label onready var lives_label: Label = $layer/lives_label onready var timer_label: Label = $layer/timer_label onready var timer: Timer = $layer/timer_label/round_timer var player func _ready(): player = get_parent().get_node("player") update_labels() func _process(delta): timer_label.text = str("T: ", timer.time_left).pad_decimals(0) func update_labels(): score_label.text = str("Score: ", player.score).pad_zeros(8) lives_label.text = str(player.lives) bombs_label.text = str(player.bombs) func _on_round_timer_timeout(): player.kill(true)