extends KinematicBody2D export (Resource) var weapon var rng = RandomNumberGenerator.new() var speed var velocity = Vector2(0, 0.2) var dir = 0 func _ready(): rng.randomize() speed = rng.randf_range(0.2, 0.8) velocity.x = speed func _physics_process(delta): if dir == 0 && position.x > ProjectSettings.get("display/window/size/width") - 8: dir = 1 velocity.x = -speed elif dir == 1 && position.x < 8: dir = 0 velocity.x = speed var collision_info = move_and_collide(velocity) if collision_info && collision_info.collider is Player: var player = (collision_info.collider as Player) reward(player) func _on_visiblity_notifier_screen_exited(): queue_free() func reward(player): player.weapon = weapon player.update_weapon() player.increase_score(50) queue_free()