; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Enemy", "language": "GDScript", "path": "res://entities/enemy.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://entities/player/player.gd" }, { "base": "Node2D", "class": "Weapon", "language": "GDScript", "path": "res://weapons/weapon.gd" } ] _global_script_class_icons={ "Enemy": "", "Player": "", "Weapon": "" } [application] config/name="ProjectGB8" run/main_scene="res://ui/main_menu/main_menu.tscn" [autoload] global="*res://globals/global.gd" [debug] settings/stdout/print_fps=true [display] window/size/width=160 window/size/height=144 window/size/test_width=960 window/size/test_height=864 window/stretch/mode="2d" window/stretch/aspect="keep" [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } ui_select={ "deadzone": 0.5, "events": [ ] } ui_cancel={ "deadzone": 0.5, "events": [ ] } ui_focus_next={ "deadzone": 0.5, "events": [ ] } ui_focus_prev={ "deadzone": 0.5, "events": [ ] } ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) ] } ui_page_up={ "deadzone": 0.5, "events": [ ] } ui_page_down={ "deadzone": 0.5, "events": [ ] } ui_home={ "deadzone": 0.5, "events": [ ] } ui_end={ "deadzone": 0.5, "events": [ ] } player_shoot={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } player_special={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="bullets" 2d_physics/layer_3="enemies" 2d_physics/layer_4="powerups" [logging] file_logging/enable_file_logging=true [rendering] quality/driver/driver_name="GLES2" quality/2d/use_pixel_snap=true vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://globals/default_env.tres"