extends "../weapon.gd" func shoot(): if !shoot_timer.is_stopped(): return var bullet1 = bullet_type.instance() bullet1.position = player.position bullet1.position.y -= 3 bullet1.position.x -= 7.5 bullet1.velocity.y -= bullet_speed get_tree().get_root().add_child(bullet1) var bullet2 = bullet_type.instance() bullet2.position = player.position bullet2.position.y -= 3 bullet2.position.x += 7.5 bullet2.velocity.y -= bullet_speed get_tree().get_root().add_child(bullet2) shoot_timer.start()