extends "../enemy.gd" export (int) var speed = 0.1 var target: Vector2 func _ready(): target = player.position rotation = position.angle_to_point(target) + 1.5707 func _physics_process(delta): position = position.move_toward(target, delta * speed) if position == target: if get_parent().has_method("kill_enemy"): get_parent().kill_enemy() explosion.position = position level.add_child(explosion) queue_free()