13 lines
296 B
GDScript
13 lines
296 B
GDScript
extends "../weapon.gd"
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func shoot():
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if !shoot_timer.is_stopped():
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return
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var bullet = bullet_type.instance()
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bullet.position = player.position
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bullet.position.y -= 8
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bullet.velocity.y -= bullet_speed
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bullet.damage = 0.2
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get_parent().get_parent().add_child(bullet)
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shoot_timer.start()
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