Replaced the finished/restart flags with proper enum states and made the restarts functional
parent
fe7f626c01
commit
92983da8fa
91
src/main.rs
91
src/main.rs
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@ -7,8 +7,8 @@ use dioxus::desktop::{Config, LogicalSize, WindowBuilder};
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use dioxus::{logger::tracing, prelude::*};
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use dioxus::{logger::tracing, prelude::*};
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#[cfg(feature = "bundled")]
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#[cfg(feature = "bundled")]
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use include_dir::{Dir, include_dir};
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use include_dir::{Dir, include_dir};
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use models::{Question, Questions};
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use models::{Phase, Question, QuestionState, Questions};
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use rand::seq::SliceRandom;
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use rand::{rngs::ThreadRng, seq::SliceRandom};
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#[cfg(feature = "desktop")]
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#[cfg(feature = "desktop")]
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use std::{env, fs};
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use std::{env, fs};
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#[cfg(not(feature = "web"))]
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#[cfg(not(feature = "web"))]
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@ -78,14 +78,12 @@ fn get_questions() -> Questions {
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.clone()
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.clone()
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}
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}
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fn get_rand_questions() -> Vec<Question> {
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fn get_rand_questions() -> Questions {
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let mut questions = get_questions().questions;
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let mut questions = get_questions();
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let mut rng = rand::rng();
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let mut rng = rand::rng();
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// Randomize the answers
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// Randomize the answers
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questions
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randomize_answers(&mut rng, &mut questions);
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.iter_mut()
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.for_each(|q| q.answers.shuffle(&mut rng));
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// Randomize the questions list
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// Randomize the questions list
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questions.shuffle(&mut rng);
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questions.shuffle(&mut rng);
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@ -93,6 +91,10 @@ fn get_rand_questions() -> Vec<Question> {
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questions
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questions
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}
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}
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fn randomize_answers(rng: &mut ThreadRng, questions: &mut [Question]) {
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questions.iter_mut().for_each(|q| q.answers.shuffle(rng));
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}
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fn main() {
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fn main() {
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#[cfg(feature = "desktop")]
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#[cfg(feature = "desktop")]
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{
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{
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@ -122,41 +124,59 @@ fn App() -> Element {
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let mut correct_questions = use_signal(|| 0);
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let mut correct_questions = use_signal(|| 0);
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let mut wrong_questions = use_signal(|| 0);
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let mut wrong_questions = use_signal(|| 0);
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let mut has_finished = use_signal(|| false);
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let mut phase = use_signal(|| Phase::Running);
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let mut has_restart = use_signal(|| false);
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let mut next_phase = use_signal(|| Phase::Running);
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use_effect(move || {
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use_effect(move || {
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let has_restart = has_restart();
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let current_phase = phase();
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if has_restart {
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match current_phase {
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let mut questions_lock = questions.write();
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Phase::Restart => {
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let mut questions_lock = questions.write();
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*questions_lock = get_rand_questions();
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*questions_lock = get_rand_questions();
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correct_questions.set(0);
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correct_questions.set(0);
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wrong_questions.set(0);
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wrong_questions.set(0);
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has_finished.set(false);
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next_phase.set(Phase::Running);
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}
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Phase::RestartWrongs => {
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let mut questions_lock = questions.write();
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let wrongs = questions_lock.wrong_questions.to_vec();
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questions_lock.questions = wrongs;
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questions_lock.wrong_questions.clear();
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let mut rng = rand::rng();
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randomize_answers(&mut rng, &mut questions_lock);
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correct_questions.set(0);
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wrong_questions.set(0);
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next_phase.set(Phase::Running);
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}
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_ => {}
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}
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}
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});
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});
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// I am not a fan of this..._reactivity_
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use_effect(move || {
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use_effect(move || {
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let has_finished = has_finished();
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let next_phase = next_phase();
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if !has_finished {
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phase.set(next_phase);
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has_restart.set(false);
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}
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});
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});
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rsx! {
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rsx! {
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document::Link { rel: "stylesheet", href: MAIN_CSS }
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document::Link { rel: "stylesheet", href: MAIN_CSS }
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if !has_finished() {
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if phase() == Phase::Running {
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QuestionForm { questions, correct_questions, wrong_questions, has_finished, has_restart }
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QuestionForm { questions, correct_questions, wrong_questions, phase }
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}
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}
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else if has_finished() {
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else if phase() != Phase::Running {
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Report {
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Report {
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questions: questions(),
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questions: questions(),
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correct_questions: correct_questions(),
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correct_questions: correct_questions(),
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wrong_questions: wrong_questions(),
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wrong_questions: wrong_questions(),
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has_restart,
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phase,
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}
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}
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}
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}
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}
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}
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@ -165,13 +185,12 @@ fn App() -> Element {
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#[allow(clippy::redundant_closure)]
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#[allow(clippy::redundant_closure)]
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#[component]
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#[component]
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pub fn QuestionForm(
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pub fn QuestionForm(
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questions: Signal<Vec<Question>>,
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questions: Signal<Questions>,
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correct_questions: Signal<i32>,
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correct_questions: Signal<i32>,
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wrong_questions: Signal<i32>,
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wrong_questions: Signal<i32>,
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has_finished: Signal<bool>,
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phase: Signal<Phase>,
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has_restart: Signal<bool>,
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) -> Element {
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) -> Element {
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let mut current = use_signal(move || questions()[0].clone());
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let mut current = use_signal(move || Question::default());
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use_effect(move || {
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use_effect(move || {
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let _correct_count = correct_questions();
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let _correct_count = correct_questions();
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@ -180,7 +199,7 @@ pub fn QuestionForm(
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let mut questions_lock = questions.write();
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let mut questions_lock = questions.write();
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if questions_lock.is_empty() {
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if questions_lock.is_empty() {
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has_finished.set(true);
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phase.set(Phase::Finished);
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} else {
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} else {
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let new_question = questions_lock.remove(0);
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let new_question = questions_lock.remove(0);
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current.set(new_question);
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current.set(new_question);
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@ -223,6 +242,7 @@ pub fn QuestionForm(
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sleep(Duration::from_millis(600)).await;
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sleep(Duration::from_millis(600)).await;
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let mut current_lock = current.write();
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let mut current_lock = current.write();
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let mut questions_lock = questions.write();
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let mut correct_questions_lock = correct_questions.write();
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let mut correct_questions_lock = correct_questions.write();
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let mut wrong_questions_lock = wrong_questions.write();
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let mut wrong_questions_lock = wrong_questions.write();
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@ -237,6 +257,8 @@ pub fn QuestionForm(
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*correct_questions_lock += 1;
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*correct_questions_lock += 1;
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} else if is_wrong {
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} else if is_wrong {
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*wrong_questions_lock += 1;
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*wrong_questions_lock += 1;
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let current_question = current_lock.clone();
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questions_lock.wrong_questions.push(current_question);
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}
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}
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// Reset animation flags
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// Reset animation flags
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@ -353,7 +375,7 @@ pub fn Result(is_correct: bool, is_wrong: bool) -> Element {
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#[allow(clippy::redundant_closure)]
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#[allow(clippy::redundant_closure)]
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#[component]
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#[component]
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pub fn Info(
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pub fn Info(
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questions: Signal<Vec<Question>>,
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questions: Signal<Questions>,
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correct_questions: Signal<i32>,
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correct_questions: Signal<i32>,
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wrong_questions: Signal<i32>,
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wrong_questions: Signal<i32>,
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) -> Element {
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) -> Element {
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@ -381,10 +403,10 @@ pub fn Info(
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#[component]
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#[component]
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pub fn Report(
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pub fn Report(
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questions: Vec<Question>,
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questions: Questions,
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correct_questions: i32,
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correct_questions: i32,
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wrong_questions: i32,
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wrong_questions: i32,
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has_restart: Signal<bool>,
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phase: Signal<Phase>,
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) -> Element {
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) -> Element {
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let questions_size = questions.len();
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let questions_size = questions.len();
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@ -404,11 +426,14 @@ pub fn Report(
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div {
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div {
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button {
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button {
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onclick: move |_| {
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onclick: move |_| {
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has_restart.set(true);
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phase.set(Phase::Restart);
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},
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},
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"Restart"
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"Restart"
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},
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},
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button {
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button {
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onclick: move |_| {
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phase.set(Phase::RestartWrongs);
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},
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"Restart with only wrong questions"
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"Restart with only wrong questions"
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}
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}
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}
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}
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@ -2,9 +2,21 @@ use std::ops::{AddAssign, Deref, DerefMut};
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use serde::Deserialize;
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use serde::Deserialize;
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#[derive(Debug, Default, Clone, Deserialize)]
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#[derive(Debug, Default, Clone, PartialEq)]
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pub enum Phase {
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#[default]
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Running,
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Finished,
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Restart,
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RestartWrongs,
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}
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#[derive(Debug, Default, Clone, PartialEq, Deserialize)]
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pub struct Questions {
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pub struct Questions {
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pub questions: Vec<Question>,
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pub questions: Vec<Question>,
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#[serde(default, skip)]
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pub wrong_questions: Vec<Question>,
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}
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}
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impl AddAssign for Questions {
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impl AddAssign for Questions {
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@ -27,10 +39,21 @@ impl DerefMut for Questions {
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}
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}
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}
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}
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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#[derive(Debug, Default, Clone, PartialEq)]
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pub enum QuestionState {
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#[default]
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None,
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Correct,
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Wrong,
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}
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#[derive(Debug, Default, Clone, PartialEq, Deserialize)]
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pub struct Question {
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pub struct Question {
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pub message: String,
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pub message: String,
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pub answers: Vec<Answer>,
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pub answers: Vec<Answer>,
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#[serde(default, skip)]
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pub state: QuestionState,
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}
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}
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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