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0000000..3116f8a --- /dev/null +++ b/rustfmt.toml @@ -0,0 +1,8 @@ +unstable_features = true +reorder_imports = true +hard_tabs = true +control_brace_style = "ClosingNextLine" +imports_granularity = "Crate" +group_imports = "StdExternalCrate" +edition = "2021" +newline_style = "Unix" \ No newline at end of file diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..64d7787 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,55 @@ +use std::{thread, time::Duration}; + +use gilrs::{ + ff::{BaseEffect, BaseEffectType, EffectBuilder, Replay, Ticks}, + Gamepad, Gilrs, +}; + +fn main() { + let mut gilrs = Gilrs::new().unwrap(); + + let mut counter = 0; + + // Iterate over all connected gamepads + for (_, gamepad) in Gilrs::new().unwrap().gamepads() { + println!("{} is {:?}", gamepad.name(), gamepad.power_info()); + println!("Has Force Feedback Enabled ? {}", gamepad.is_ff_supported()); + test_ff(&mut gilrs, gamepad); + counter += 1; + } + + if counter <= 0 { + println!("No gamepads found!"); + } +} + +fn test_ff(gilrs: &mut Gilrs, gamepad: Gamepad) { + let duration: u32 = 1000; + let ff_play_ticks = Ticks::from_ms(duration); + let effect = EffectBuilder::new() + .add_effect(BaseEffect { + kind: BaseEffectType::Strong { magnitude: 40_000 }, + scheduling: Replay { + play_for: ff_play_ticks, + with_delay: ff_play_ticks * 2, + ..Default::default() + }, + envelope: Default::default(), + }) + .add_effect(BaseEffect { + kind: BaseEffectType::Weak { magnitude: 40_000 }, + scheduling: Replay { + after: ff_play_ticks, + play_for: ff_play_ticks, + ..Default::default() + }, + envelope: Default::default(), + }) + .add_gamepad(&gamepad) + .finish(gilrs) + .unwrap(); + + effect.play().unwrap(); + + thread::sleep(Duration::from_millis((duration * 2) as u64)); +}