Box and button logic + some more sfx

master
Wynd 2024-09-16 23:25:08 +03:00
parent 395e16374a
commit 3d59128b0b
36 changed files with 516 additions and 51 deletions

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@ -1,16 +1,21 @@
class_name Player
extends CharacterBody2D extends CharacterBody2D
@export var speed: float = 40
@onready var raycast: RayCast2D = $RayCast2D @onready var raycast: RayCast2D = $RayCast2D
@onready var tile_map: TileMapLayer = $"../TileMapLayer"
@export var speed: float = 40
@export var respawn_point: Marker2D
const TILE_SIZE = 8 const TILE_SIZE = 8
var is_moving = false var is_moving = false
var should_move = false
var input_dir: Vector2 var input_dir: Vector2
var prev_input: Vector2
func _ready(): func _ready():
print(tile_map)
_respawn()
pass pass
func _process(delta): func _process(delta):
@ -20,41 +25,55 @@ func _process(delta):
func _physics_process(delta): func _physics_process(delta):
_try_move() _try_move()
func _respawn():
position = respawn_point.position
func _try_move(): func _try_move():
input_dir = Vector2.ZERO should_move = false
if Input.is_action_pressed("move_up"): if Input.is_action_pressed("move_up"):
input_dir = Vector2.UP input_dir = Vector2.UP
should_move = true
elif Input.is_action_pressed("move_right"): elif Input.is_action_pressed("move_right"):
input_dir = Vector2.RIGHT input_dir = Vector2.RIGHT
should_move = true
elif Input.is_action_pressed("move_down"): elif Input.is_action_pressed("move_down"):
input_dir = Vector2.DOWN input_dir = Vector2.DOWN
should_move = true
elif Input.is_action_pressed("move_left"): elif Input.is_action_pressed("move_left"):
input_dir = Vector2.LEFT input_dir = Vector2.LEFT
should_move = true
if input_dir and !is_moving: if should_move and !is_moving:
raycast.target_position = input_dir * 8 raycast.target_position = input_dir * 8
raycast.force_raycast_update()
if input_dir != prev_input:
prev_input = input_dir
return
var collision = raycast.get_collider()
if raycast.is_colliding(): if raycast.is_colliding():
return return
is_moving = true is_moving = true
prev_input = input_dir
var tween = create_tween() var tween = create_tween()
tween.tween_property(self, "position", position + input_dir * TILE_SIZE, 0.25) tween.tween_property(self, "position", position + input_dir * TILE_SIZE, 0.25)
tween.tween_callback(func(): tween.tween_callback(func():
is_moving = false is_moving = false
_post_movement_check()
) )
func _post_movement_check():
var current_tile: Vector2i = tile_map.local_to_map(tile_map.to_local(global_position))
var tile_data: TileData = tile_map.get_cell_tile_data(current_tile)
if tile_data and tile_data.get_custom_data("death"):
die()
func die():
_respawn()
func _try_interact(): func _try_interact():
if Input.is_action_just_pressed("attack") and raycast.is_colliding(): raycast.target_position = input_dir * 8
var collision = raycast.get_collider() raycast.force_raycast_update()
if collision is PuzzleElement:
(collision as PuzzleElement).interact() var collider = raycast.get_collider()
if Input.is_action_just_pressed("attack") and collider:
if collider is PuzzleElement:
(collider as PuzzleElement).interact(self)
pass pass
pass pass

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@ -45,7 +45,7 @@ _data = {
size = Vector2(8, 8) size = Vector2(8, 8)
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
z_index = 1 z_index = 10
collision_mask = 3 collision_mask = 3
script = ExtResource("1_jrd75") script = ExtResource("1_jrd75")

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@ -55,5 +55,6 @@ jump={
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"

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@ -0,0 +1,34 @@
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@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://dtya31nfxo0h7"]
[ext_resource type="Texture2D" uid="uid://ccs76qyn4ua40" path="res://puzzles/assets/ball.png" id="1_3p6vy"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8in3v"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_we7nh"]
size = Vector2(14, 14)
[node name="Ball" type="StaticBody2D"]
collision_layer = 2
physics_material_override = SubResource("PhysicsMaterial_8in3v")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_3p6vy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_we7nh")

55
puzzles/box/box.gd 100644
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@ -0,0 +1,55 @@
class_name Box
extends PuzzleElement
@onready var raycast: RayCast2D = $RayCast2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
@onready var manager: BoxPuzzle = $"../"
const TILE_SIZE = 8
var is_finished = false
var is_moving = false
var input_dir: Vector2
func _ready():
pass
func _process(delta):
pass
func _physics_process(delta):
pass
func interact(player: Player):
if !is_finished and !is_moving:
input_dir = player.input_dir
raycast.target_position = player.input_dir * 8
raycast.force_raycast_update()
var collider = raycast.get_collider()
var is_switch = collider is BoxSwitch
if raycast.is_colliding() and not is_switch:
return
is_moving = true
audio_player.play()
var tween = create_tween()
tween.tween_property(self, "position", position + input_dir * TILE_SIZE, 0.45)
tween.tween_callback(func():
is_moving = false
if is_switch:
complete()
)
pass
func _check_completion():
pass
func complete():
if is_finished:
return
animation_player.play(&"complete")
is_finished = true

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@ -1,6 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://cjus07bbbn4wd"] [gd_scene load_steps=8 format=3 uid="uid://cjus07bbbn4wd"]
[ext_resource type="Script" path="res://puzzles/box/box.gd" id="1_d6g12"]
[ext_resource type="Texture2D" uid="uid://br4mm65ok0dfl" path="res://puzzles/assets/box.png" id="1_myqej"] [ext_resource type="Texture2D" uid="uid://br4mm65ok0dfl" path="res://puzzles/assets/box.png" id="1_myqej"]
[ext_resource type="AudioStream" uid="uid://bnpey4rox545e" path="res://scenes/assets/jingles/hit.wav" id="3_3ug4u"]
[sub_resource type="Animation" id="Animation_21bg4"] [sub_resource type="Animation" id="Animation_21bg4"]
resource_name = "RESET" resource_name = "RESET"
@ -27,7 +29,7 @@ tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15, 0.3, 0.45), "times": PackedFloat32Array(0.05, 0.2, 0.35, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1, "update": 1,
"values": [0, 1, 2, 3] "values": [0, 1, 2, 3]
@ -39,7 +41,13 @@ _data = {
"complete": SubResource("Animation_db20y") "complete": SubResource("Animation_db20y")
} }
[node name="Box" type="Node2D"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ptq6k"]
size = Vector2(8, 8)
[node name="Box" type="StaticBody2D"]
z_index = 10
collision_layer = 2
script = ExtResource("1_d6g12")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Sprite2D") root_node = NodePath("../Sprite2D")
@ -52,3 +60,14 @@ autoplay = "RESET"
texture_filter = 1 texture_filter = 1
texture = ExtResource("1_myqej") texture = ExtResource("1_myqej")
hframes = 5 hframes = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptq6k")
[node name="RayCast2D" type="RayCast2D" parent="."]
target_position = Vector2(0, 8)
collision_mask = 3
collide_with_areas = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_3ug4u")

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@ -0,0 +1,24 @@
class_name BoxReset
extends Area2D
@onready var reset_timer: Timer = $ResetTimer
@export var box: Box
func _ready():
reset_box(false)
func reset_box(has_offset: bool):
if !box.is_finished:
box.animation_player.play_backwards(&"complete")
box.position = position + (Vector2(8, 0) if has_offset else Vector2.ZERO)
func _on_body_entered(body):
if body is Player:
var diff = box.position.distance_to(position)
if diff > 12:
reset_timer.start()
func _on_reset_timer_timeout():
reset_box(true)

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@ -0,0 +1,70 @@
[gd_scene load_steps=7 format=3 uid="uid://dyllmgs8q1voh"]
[ext_resource type="Texture2D" uid="uid://b4i416bsd62n1" path="res://puzzles/assets/box-reset.png" id="1_eosti"]
[ext_resource type="Script" path="res://puzzles/box/box_reset.gd" id="1_nqwqa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g4f6l"]
size = Vector2(6, 6)
[sub_resource type="Animation" id="Animation_615sy"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_33k1i"]
resource_name = "active"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_78s6f"]
_data = {
"RESET": SubResource("Animation_615sy"),
"active": SubResource("Animation_33k1i")
}
[node name="BoxReset" type="Area2D"]
collision_layer = 4
script = ExtResource("1_nqwqa")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_eosti")
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_g4f6l")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_78s6f")
}
autoplay = "active"
[node name="ResetTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="ResetTimer" to="." method="_on_reset_timer_timeout"]

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@ -0,0 +1,4 @@
class_name BoxSwitch
extends Area2D
@export var start_point: BoxReset

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@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://c2qq84wh76mkx"] [gd_scene load_steps=7 format=3 uid="uid://c2qq84wh76mkx"]
[ext_resource type="Texture2D" uid="uid://b4i416bsd62n1" path="res://puzzles/assets/box-switch.png" id="1_s5gx1"] [ext_resource type="Script" path="res://puzzles/box/box_switch.gd" id="1_ixy7a"]
[ext_resource type="Texture2D" uid="uid://dmooh76emdwbh" path="res://puzzles/assets/box-switch.png" id="1_s5gx1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g4f6l"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_g4f6l"]
size = Vector2(8, 8) size = Vector2(8, 8)
@ -44,11 +45,11 @@ _data = {
} }
[node name="BoxSwitch" type="Area2D"] [node name="BoxSwitch" type="Area2D"]
script = ExtResource("1_ixy7a")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1 texture_filter = 1
texture = ExtResource("1_s5gx1") texture = ExtResource("1_s5gx1")
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_g4f6l") shape = SubResource("RectangleShape2D_g4f6l")
@ -58,3 +59,5 @@ libraries = {
"": SubResource("AnimationLibrary_78s6f") "": SubResource("AnimationLibrary_78s6f")
} }
autoplay = "active" autoplay = "active"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -0,0 +1,15 @@
class_name BoxPuzzle
extends Puzzle
@export var boxes: Array[Box] = []
func _process(delta):
var is_finished = true
for box in boxes:
if !box.is_finished:
is_finished = false
break;
if is_finished:
complete()

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@ -0,0 +1,13 @@
extends Area2D
@onready var sprite = $Sprite2D
@export var nodes: Array[Node2D]
func _on_body_entered(body):
if body is Player:
for node in nodes:
if node is TileMapLayer:
var layer = node as TileMapLayer
layer.enabled = !layer.enabled
sprite.frame = 1 if not layer.enabled else 0

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@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://bdlyuun4o4val"]
[ext_resource type="Texture2D" uid="uid://d02y0dsfaynbl" path="res://puzzles/assets/button.png" id="1_atyp4"]
[ext_resource type="Script" path="res://puzzles/button/button.gd" id="1_gpasp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xj0k4"]
size = Vector2(6, 6)
[node name="Button" type="Area2D"]
script = ExtResource("1_gpasp")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_atyp4")
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_xj0k4")

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@ -9,27 +9,19 @@ extends PuzzleElement
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D @onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
@onready var manager: GravePuzzle = $"../" @onready var manager: GravePuzzle = $"../"
@export var test = false
var is_singing = false var is_singing = false
var is_finished = false var is_finished = false
@export var last_used_tick = 60
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
func _process(delta): func _process(delta):
if last_used_tick > 0:
last_used_tick -= 1
if test and last_used_tick <= 0:
complete()
pair.complete()
pass pass
func _physics_process(delta): func _physics_process(delta):
pass pass
func interact(): func interact(player: Player):
manager.activate_grave(self) manager.activate_grave(self)
func sing(): func sing():

View File

@ -2,6 +2,8 @@ class_name GravePuzzle
extends Puzzle extends Puzzle
@onready var timer: Timer = $Timer
@export var graves: Array[Grave] = [] @export var graves: Array[Grave] = []
var _last_grave: Grave var _last_grave: Grave
@ -13,7 +15,11 @@ func _process(delta):
is_finished = false is_finished = false
break; break;
if is_finished: if !is_complete and is_finished:
# In case we forget or don't need to add a timer for some rooms
if timer and timer.is_stopped():
timer.start()
elif !timer:
complete() complete()
func activate_grave(grave: Grave): func activate_grave(grave: Grave):
@ -24,3 +30,7 @@ func activate_grave(grave: Grave):
grave.sing() grave.sing()
_last_grave = grave _last_grave = grave
func _on_timer_timeout():
complete()

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@ -11,4 +11,5 @@ func complete():
return return
is_complete = true is_complete = true
complete_puzzle.emit() complete_puzzle.emit()

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@ -1,5 +1,5 @@
class_name PuzzleElement class_name PuzzleElement
extends Node extends Node2D
func interact(): func interact(player: Player):
pass pass

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@ -5,10 +5,10 @@ extends PuzzleManager
func _process(delta): func _process(delta):
if is_room_finished(): if is_room_finished():
if next_room_fog != null: pass
next_room_fog.queue_free()
pass pass
func _on_demo_grave_puzzle_complete(): func _on_demo_grave_puzzle_complete():
print("Demo Puzzle 1 Solved") if next_room_fog != null:
next_room_fog.queue_free()
pass pass

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@ -6,13 +6,17 @@
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texture_region_size = Vector2i(8, 8) texture_region_size = Vector2i(8, 8)
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 0:0/0/custom_data_1 = true
1:0/0 = 0 1:0/0 = 0
1:0/0/custom_data_0 = true
4:0/0 = 0 4:0/0 = 0
4:0/0/custom_data_0 = true
5:0/0 = 0 5:0/0 = 0
5:0/0/custom_data_0 = true
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
4:1/0 = 0 4:1/0 = 0
4:1/0/custom_data_0 = true
5:1/0 = 0 5:1/0 = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
@ -28,14 +32,26 @@ texture_region_size = Vector2i(8, 8)
2:0/animation_mode = 1 2:0/animation_mode = 1
2:0/0 = 0 2:0/0 = 0
2:0/0/probability = 0.5 2:0/0/probability = 0.5
2:0/0/custom_data_0 = true
3:0/animation_columns = 1 3:0/animation_columns = 1
3:0/animation_mode = 1 3:0/animation_mode = 1
3:0/animation_frame_0/duration = 1.0 3:0/animation_frame_0/duration = 1.0
3:0/animation_frame_1/duration = 1.0 3:0/animation_frame_1/duration = 1.0
3:0/0 = 0 3:0/0 = 0
3:0/0/probability = 0.2 3:0/0/probability = 0.2
3:0/0/custom_data_0 = true
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
1:7/0 = 0
0:7/0 = 0
[resource] [resource]
tile_size = Vector2i(8, 8) tile_size = Vector2i(8, 8)
physics_layer_0/collision_layer = 1 physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 1
custom_data_layer_0/name = "walkable"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "death"
custom_data_layer_1/type = 1
sources/0 = SubResource("TileSetAtlasSource_m1u1u") sources/0 = SubResource("TileSetAtlasSource_m1u1u")

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