New player icon and animation logic to fit
parent
c5b441196b
commit
f7d3ad7fa3
Binary file not shown.
After Width: | Height: | Size: 473 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://384kxu6h01cg"
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path="res://.godot/imported/player.png-139ba3f081436b64d7138d89f31a95e2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/assets/player.png"
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dest_files=["res://.godot/imported/player.png-139ba3f081436b64d7138d89f31a95e2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -2,7 +2,7 @@ class_name Player
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extends CharacterBody2D
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@onready var raycast: RayCast2D = $RayCast2D
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@onready var sprite: Sprite2D = $Sprite2D
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var map: MainLevel = get_tree().root.get_child(0).get_node("TileMap")
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@onready var tile_map: TileMapLayer = get_tree().root.get_child(0).get_node("TileMap/TileMapLayer")
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@onready var camera: Camera2D = $Sprite2D/Camera2D
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@ -23,6 +23,7 @@ var can_teleport := true
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var rng := RandomNumberGenerator.new()
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var camera_shake: float = 0.0
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var camera_shake_fade: float = 0.0
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var attack_frame := 0
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func _ready():
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_respawn()
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@ -43,6 +44,8 @@ func _physics_process(delta):
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_try_move(delta)
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func _respawn():
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sprite.stop()
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sprite.frame = 0
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if checkpoints.size() > 0 and checkpoints[current_checkpoint]:
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position = checkpoints[current_checkpoint].position
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else:
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@ -66,8 +69,18 @@ func _try_get_input():
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elif Input.is_action_pressed("move_left"):
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input_dir = Vector2.LEFT
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should_move = true
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_change_sprite()
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if attack_frame > 0:
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attack_frame -= 1
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if not should_move and not is_moving and attack_frame <= 0:
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sprite.frame = 0
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sprite.stop()
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if should_move and not is_moving:
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sprite.play()
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raycast.target_position = input_dir * 8
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raycast.force_raycast_update()
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@ -90,6 +103,19 @@ func _try_get_input():
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is_moving = true
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sprite.global_position = tile_map.map_to_local(current_tile)
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func _change_sprite():
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var is_attacking = attack_frame > 0
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if not is_attacking:
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if input_dir == Vector2.UP:
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sprite.animation = &"move_up"
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elif input_dir == Vector2.RIGHT:
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sprite.animation = &"move_right"
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sprite.flip_h = false
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elif input_dir == Vector2.DOWN:
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sprite.animation = &"move_down"
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elif input_dir == Vector2.LEFT:
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sprite.animation = &"move_right"
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sprite.flip_h = true
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func _try_move(delta: int):
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if not is_moving or is_dead:
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@ -113,13 +139,13 @@ func apply_camera_shake(strength: float = 10.0, fade: float = 5.0):
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func _try_interact():
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raycast.target_position = input_dir * 8
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raycast.force_raycast_update()
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var collider = raycast.get_collider()
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if Input.is_action_just_pressed("attack") and collider:
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if collider is PuzzleElement:
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if Input.is_action_just_pressed("attack"):
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sprite.play(&"spin")
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attack_frame = 50
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var collider = raycast.get_collider()
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if collider and collider is PuzzleElement:
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(collider as PuzzleElement).interact(self)
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pass
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pass
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func teleport(pos: Vector2i):
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global_position = pos
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@ -1,39 +1,198 @@
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[gd_scene load_steps=8 format=3 uid="uid://dpn82ibpmpb6u"]
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[gd_scene load_steps=29 format=3 uid="uid://dpn82ibpmpb6u"]
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_jrd75"]
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[ext_resource type="Texture2D" uid="uid://dxkxa6e6ue1b6" path="res://entities/assets/bat.png" id="1_qfnf0"]
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[ext_resource type="Texture2D" uid="uid://384kxu6h01cg" path="res://entities/assets/player.png" id="2_la6m6"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_7830n"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(0, 16, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hxarw"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(8, 16, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ldeja"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(16, 16, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_okcjq"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(24, 16, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uckr3"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(0, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l6ht8"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(8, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f5bxb"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(16, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_580lu"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(24, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_m6w0l"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(0, 8, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xoslx"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(8, 8, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_efl5l"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(16, 8, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xuq2e"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(24, 8, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vr7nv"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(0, 32, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_sxg7e"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(8, 32, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_npc0u"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(16, 32, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uruo7"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(24, 32, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uc5kf"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(0, 24, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_m5dpf"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(8, 24, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_5ihc5"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(16, 24, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c1p0s"]
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atlas = ExtResource("2_la6m6")
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region = Rect2(24, 24, 8, 8)
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[sub_resource type="SpriteFrames" id="SpriteFrames_icodh"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7830n")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hxarw")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ldeja")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_okcjq")
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}],
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"loop": false,
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"name": &"move_down",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uckr3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l6ht8")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_f5bxb")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_580lu")
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}],
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"loop": false,
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"name": &"move_right",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m6w0l")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xoslx")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_efl5l")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xuq2e")
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}],
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"loop": false,
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"name": &"move_up",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vr7nv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_sxg7e")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_npc0u")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uruo7")
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}],
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"loop": false,
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"name": &"punch",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uc5kf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m5dpf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5ihc5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_c1p0s")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uc5kf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m5dpf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5ihc5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_c1p0s")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uc5kf")
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}],
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"loop": false,
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"name": &"spin",
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"speed": 12.0
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}]
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[sub_resource type="Animation" id="Animation_ve5nf"]
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resource_name = "RESET"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_ab576"]
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resource_name = "move"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [0, 1]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dx4e7"]
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_data = {
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@ -52,12 +211,11 @@ z_index = 10
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collision_mask = 15
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script = ExtResource("1_jrd75")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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texture = ExtResource("1_qfnf0")
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hframes = 2
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_icodh")
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animation = &"move_up"
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[node name="Camera2D" type="Camera2D" parent="Sprite2D"]
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[node name="Camera2D" type="Camera2D" parent="AnimatedSprite2D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@ -66,6 +224,7 @@ libraries = {
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autoplay = "move"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("RectangleShape2D_l7fhd")
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[node name="RayCast2D" type="RayCast2D" parent="."]
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@ -73,6 +232,7 @@ target_position = Vector2(0, 8)
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collision_mask = 3
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_x0fgp")
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="GBJAM12"
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config/tags=PackedStringArray("gamejam", "tilemap")
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config/tags=PackedStringArray("2d", "gamejam", "tilemap")
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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@ -75,7 +75,6 @@ position = Vector2(-180, 284)
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[node name="Player" parent="." node_paths=PackedStringArray("checkpoints") instance=ExtResource("2_w5xov")]
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position = Vector2(220, 60)
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checkpoints = [NodePath("../Start"), NodePath("../Checkpoints/Hallway"), NodePath("../Checkpoints/Garden"), NodePath("../Checkpoints/BallCourse"), NodePath("../Checkpoints/PostBallCourse")]
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current_checkpoint = 1
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[node name="Checkpoints" type="Node2D" parent="."]
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@ -372,32 +371,32 @@ script = ExtResource("8_sr3y5")
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graves = [NodePath("Grave"), NodePath("Grave3"), NodePath("Grave2"), NodePath("Grave5"), NodePath("Grave4"), NodePath("Grave6")]
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[node name="Grave" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
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position = Vector2(-8, -16)
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position = Vector2(-24, -16)
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pair = NodePath("../Grave3")
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jingle = ExtResource("3_v8h4p")
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[node name="Grave3" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
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position = Vector2(16, -24)
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position = Vector2(16, -16)
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pair = NodePath("../Grave")
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jingle = ExtResource("3_v8h4p")
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[node name="Grave2" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
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position = Vector2(24, -8)
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position = Vector2(32, -40)
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pair = NodePath("../Grave5")
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jingle = ExtResource("4_xmwgp")
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[node name="Grave5" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
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position = Vector2(32, -48)
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position = Vector2(0, -64)
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pair = NodePath("../Grave2")
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jingle = ExtResource("4_xmwgp")
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[node name="Grave4" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
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position = Vector2(-16, -40)
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position = Vector2(-16, -48)
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pair = NodePath("../Grave6")
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jingle = ExtResource("17_02jvj")
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[node name="Grave6" parent="GardenManager/GravesPuzzle" node_paths=PackedStringArray("pair") instance=ExtResource("2_fe1sr")]
|
||||
position = Vector2(0, -64)
|
||||
position = Vector2(24, -64)
|
||||
pair = NodePath("../Grave4")
|
||||
jingle = ExtResource("17_02jvj")
|
||||
|
||||
|
@ -833,7 +832,6 @@ position = Vector2(0, -16)
|
|||
shape = SubResource("RectangleShape2D_c5an3")
|
||||
|
||||
[node name="VoidLayer" type="TileMapLayer" parent="BallCourseManager/BallPuzzle"]
|
||||
visible = false
|
||||
z_index = 10
|
||||
position = Vector2(4, 4)
|
||||
tile_map_data = PackedByteArray("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")
|
||||
|
|
Reference in New Issue