class_name Arrow extends Node2D @onready var sprite: Sprite2D = $Sprite2D var _direction: Vector2i var _speed: int = 50 func _ready(): if _direction.x > 0: sprite.flip_h = true if _direction.y < 0: rotation_degrees = 90 if _direction.y > 0: rotation_degrees = -90 func shoot(dir: Vector2i, speed: int): _direction = dir _speed = speed func _physics_process(delta): var move = _direction * _speed * delta position = position + move func _on_area_2d_body_entered(body): if body is Player: body.die() queue_free()