[gd_scene load_steps=9 format=3 uid="uid://dtya31nfxo0h7"] [ext_resource type="Texture2D" uid="uid://ccs76qyn4ua40" path="res://puzzles/assets/ball.png" id="1_3p6vy"] [ext_resource type="Script" path="res://puzzles/ball/ball.gd" id="1_8r0ul"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8in3v"] [sub_resource type="Animation" id="Animation_2lwo2"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_r6vqa"] resource_name = "roll" length = 3.0 loop_mode = 1 step = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 6.28319] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_srpra"] _data = { "RESET": SubResource("Animation_2lwo2"), "roll": SubResource("Animation_r6vqa") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_we7nh"] size = Vector2(14, 14) [sub_resource type="CircleShape2D" id="CircleShape2D_eid6d"] radius = 7.0 [node name="Ball" type="StaticBody2D"] physics_material_override = SubResource("PhysicsMaterial_8in3v") script = ExtResource("1_8r0ul") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_srpra") } autoplay = "roll" [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_3p6vy") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_we7nh") [node name="RayCast2D" type="RayCast2D" parent="."] target_position = Vector2(8, 0) [node name="Area2D" type="Area2D" parent="." groups=["death"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_eid6d") [connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"] [connection signal="area_entered" from="Area2D" to="." method="_on_area_entered"]