extends PuzzleManager @export var next_room_wall: Node2D @export var box_puzzle_light: Sprite2D @export var grave_puzzle_light: Sprite2D func _on_finish_room(): next_room_wall.queue_free() func _on_box_puzzle_complete_puzzle(): box_puzzle_light.frame = 17 func _on_grave_puzzle_complete_puzzle(): grave_puzzle_light.frame = 17