class_name Grave extends Node2D @export var pair: Grave @export var jingle: AudioStream @onready var animation_player: AnimationPlayer = $AnimationPlayer @onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D @export var test = false var is_singing = false var is_finished = false @export var last_used_tick = 60 func _ready(): pass # Replace with function body. func _process(delta): if last_used_tick > 0: last_used_tick -= 1 if test and last_used_tick <= 0: complete() pair.complete() pass func _physics_process(delta): pass func sing(): if is_finished: return animation_player.play(&"sing") if !audio_player.is_playing(): audio_player.stream = jingle audio_player.play() func complete(): if is_finished: return animation_player.play(&"complete") if !audio_player.is_playing(): audio_player.stream = jingle audio_player.play() is_finished = true func _on_animation_player_animation_finished(anim_name): if anim_name == &"sing": animation_player.play(&"RESET") is_singing = false