[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://beqyyhtlgk8tg"] [ext_resource type="Texture2D" uid="uid://cbuibrshdpkm1" path="res://scenes/assets/tileset.png" id="1_al8fb"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_m1u1u"] texture = ExtResource("1_al8fb") texture_region_size = Vector2i(8, 8) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:1/0 = 0 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:1/0 = 0 0:1/animation_columns = 1 0:1/animation_speed = 2.0 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/0 = 0 2:0/animation_mode = 1 2:0/0 = 0 2:0/0/probability = 0.5 3:0/animation_columns = 1 3:0/animation_mode = 1 3:0/animation_frame_0/duration = 1.0 3:0/animation_frame_1/duration = 1.0 3:0/0 = 0 3:0/0/probability = 0.2 [resource] tile_size = Vector2i(8, 8) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_m1u1u")