extends PuzzleManager #@onready var demo_puzzle = $DemoGravePuzzle1 @export var next_room_fog: TileMapLayer @export var next_room_fog_2: TileMapLayer func _process(delta): #if is_room_finished() and not mark_as_finished: #next_room_fog_2.queue_free() #mark_as_finished = true pass func _on_demo_grave_puzzle_complete(): if next_room_fog != null: next_room_fog.queue_free() pass