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gbjam12/puzzles/room_manager/demo_room_manager.gd

17 lines
391 B
GDScript

extends PuzzleManager
#@onready var demo_puzzle = $DemoGravePuzzle1
@export var next_room_fog: TileMapLayer
@export var next_room_fog_2: TileMapLayer
func _process(delta):
#if is_room_finished() and not mark_as_finished:
#next_room_fog_2.queue_free()
#mark_as_finished = true
pass
func _on_demo_grave_puzzle_complete():
if next_room_fog != null:
next_room_fog.queue_free()
pass