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gbjam12/scenes/assets/main_tileset.tres

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://beqyyhtlgk8tg"]
[ext_resource type="Texture2D" uid="uid://cbuibrshdpkm1" path="res://scenes/assets/tileset.png" id="1_al8fb"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_m1u1u"]
texture = ExtResource("1_al8fb")
texture_region_size = Vector2i(8, 8)
0:0/0 = 0
0:0/0/custom_data_1 = true
1:0/0 = 0
1:0/0/custom_data_0 = true
4:0/0 = 0
4:0/0/custom_data_0 = true
5:0/0 = 0
5:0/0/custom_data_0 = true
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
4:1/0 = 0
4:1/0/custom_data_0 = true
5:1/0 = 0
5:1/0/custom_data_0 = true
6:1/0 = 0
6:1/0/custom_data_0 = true
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:0/0 = 0
7:0/0/custom_data_0 = true
1:1/0 = 0
1:1/0/probability = 0.5
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:0/animation_mode = 1
2:0/0 = 0
2:0/0/probability = 0.2
2:0/0/custom_data_0 = true
3:0/animation_columns = 1
3:0/animation_mode = 1
3:0/animation_frame_0/duration = 1.0
3:0/animation_frame_1/duration = 1.0
3:0/0 = 0
3:0/0/probability = 0.05
3:0/0/custom_data_0 = true
6:2/0 = 0
6:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:2/0 = 0
7:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:3/0 = 0
6:3/0 = 0
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
4:2/0 = 0
5:2/0 = 0
0:2/animation_columns = 1
0:2/animation_frame_0/duration = 0.2
0:2/animation_frame_1/duration = 0.3
0:2/animation_frame_2/duration = 0.2
0:2/animation_frame_3/duration = 0.3
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
[resource]
tile_size = Vector2i(8, 8)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 9
physics_layer_1/collision_layer = 2
physics_layer_1/collision_mask = 3
custom_data_layer_0/name = "walkable"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "death"
custom_data_layer_1/type = 1
sources/0 = SubResource("TileSetAtlasSource_m1u1u")