17 lines
391 B
GDScript
17 lines
391 B
GDScript
extends PuzzleManager
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#@onready var demo_puzzle = $DemoGravePuzzle1
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@export var next_room_fog: TileMapLayer
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@export var next_room_fog_2: TileMapLayer
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func _process(delta):
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#if is_room_finished() and not mark_as_finished:
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#next_room_fog_2.queue_free()
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#mark_as_finished = true
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pass
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func _on_demo_grave_puzzle_complete():
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if next_room_fog != null:
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next_room_fog.queue_free()
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pass
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