17 lines
300 B
GDScript
17 lines
300 B
GDScript
class_name PuzzleManager
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extends Node
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signal finish_room
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@export var mandatory_puzzles: Array[Puzzle]
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@export var optional_puzzles: Array[Puzzle]
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func _process(delta):
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pass
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func is_room_finished() -> bool:
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for puzzle in mandatory_puzzles:
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if !puzzle.is_complete:
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return false
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return true
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