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<!doctype html>
< html lang = "en" >
< head >
< title > Commands< / title >
< style >
body {
background-color: #333;
color: #fff;
}
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footer {
text-align: center;
}
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table {
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width: 100%;
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text-align: center;
vertical-align: middle;
border-collapse: collapse;
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margin-top: 10px;
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thead th {
background-color: #252525;
}
tbody tr:hover {
background-color: #4f4f4f;
}
& tr,
th,
td {
border: 1px solid #fff;
padding: 7px;
}
.charlist {
display: inline-grid;
grid-template-columns: repeat(3, 1fr);
gap: 15px;
.aqua {
color: #97c8ff;
}
.ventus {
color: #26ff62;
}
.terra {
color: #ff7400;
}
}
}
< / style > < script >
let charFilter = "";
let typeFilter = "";
let searchType = "result";
document.addEventListener("DOMContentLoaded", (event) => {
const searchFilter = document.getElementById("filter");
let filterHandler = debounce(() => filter());
searchFilter.addEventListener("keyup", filterHandler);
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searchFilter.placeholder = "Search commands...";
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const searchInputs = document.querySelectorAll(
'input[type="radio"][name="search"]',
);
searchInputs.forEach(function (item, index) {
item.addEventListener("input", function () {
searchType = this.checked ? this.value : "";
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searchFilter.placeholder = "Search " + this.value + "...";
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filter();
});
});
const charFilters = document.querySelectorAll(
'input[type="radio"][name="charFilter"]',
);
charFilters.forEach(function (item, index) {
item.addEventListener("input", function () {
charFilter = this.checked ? this.value : "";
filter();
});
});
const typeFilters = document.querySelectorAll(
'input[type="radio"][name="typeFilter"]',
);
typeFilters.forEach(function (item, index) {
item.addEventListener("input", function () {
typeFilter = this.checked ? this.value : "";
filter();
});
});
});
function debounce(callback, wait = 300) {
let timeoutId = null;
return (...args) => {
window.clearTimeout(timeoutId);
timeoutId = window.setTimeout(() => {
callback(...args);
}, wait);
};
}
function filter() {
const table = document.querySelector("table tbody");
const search = document
.getElementById("filter")
.value.toLowerCase();
for (const child of table.children) {
const tds = child.children;
resetStyle(child, tds);
if (search.length > 0) {
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if (searchType === "commands") {
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// Check for command name
if (!tds[1].innerText.toLowerCase().includes(search)) {
child.style.display = "none";
} else {
applyStyle(tds[1]);
}
} else if (searchType === "ingredients") {
// Ingredients
if (!tds[2].innerText.toLowerCase().includes(search)) {
if (
!tds[3].innerText.toLowerCase().includes(search)
) {
child.style.display = "none";
} else {
applyStyle(tds[3]);
}
} else {
applyStyle(tds[2]);
}
} else if (searchType === "abilities") {
// Abilities
hasLine = false;
for (let i = 0; i < 7 ; i + + ) {
const id = i + 6;
const ablName = tds[id].innerText.toLowerCase();
if (ablName.includes(search)) {
applyStyle(tds[id]);
hasLine = true;
break;
}
}
if (!hasLine) {
child.style.display = "none";
}
}
}
const typeCheck =
typeFilter === "" || tds[1].className === typeFilter;
const charCheck =
charFilter === "" || child.className.includes(charFilter);
if (child.style.display == "" & & (!typeCheck || !charCheck)) {
child.style.display = "none";
}
}
}
function resetStyle(child, tds) {
child.style.display = "";
for (const td of tds) {
td.style.fontWeight = "inherit";
td.style.color = "#fff";
}
}
function applyStyle(el) {
el.style.fontWeight = "bold";
el.style.color = "red";
}
< / script > < / head >
< body >
< div id = "content" > < input type = "text" id = "filter" autocomplete = "off" / >
< br / >
< input
type="radio"
id="searchResult"
name="search"
autocomplete="off"
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value="commands"
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checked
/>
< label for = "searchResult" > Result< / label >
< input
type="radio"
id="searchIngredients"
autocomplete="off"
value="ingredients"
name="search"
/>
< label for = "searchIngredients" > Ingredients< / label >
< input
type="radio"
id="searchAbilities"
autocomplete="off"
value="abilities"
name="search"
/>
< label for = "searchAbilities" > Abilities< / label > < br / > < input
type="radio"
id="isAny"
name="typeFilter"
autocomplete="off"
value=""
checked
/>
< label for = "isAny" > Any< / label >
< input
type="radio"
id="isAttack"
name="typeFilter"
autocomplete="off"
value="attack"
/>
< label for = "isAttack" > Attack< / label >
< input
type="radio"
id="isMagic"
name="typeFilter"
autocomplete="off"
value="magic"
/>
< label for = "isMagic" > Magic< / label >
< input
type="radio"
id="isAction"
name="typeFilter"
autocomplete="off"
value="action"
/>
< label for = "isAction" > Action< / label >
< input
type="radio"
id="isShotlock"
name="typeFilter"
autocomplete="off"
value="shotlock"
/>
< label for = "isShotlock" > Shotlock< / label > < br / > < input
type="radio"
id="hasAny"
name="charFilter"
autocomplete="off"
value=""
checked
/>
< label for = "hasAny" > Any< / label >
< input
type="radio"
id="hasTerra"
autocomplete="off"
value="T"
name="charFilter"
/>
< label for = "hasTerra" > Terra< / label >
< input
type="radio"
id="hasVentus"
autocomplete="off"
value="V"
name="charFilter"
/>
< label for = "hasVentus" > Ventus< / label >
< input
type="radio"
id="hasAqua"
autocomplete="off"
value="A"
name="charFilter"
/>
< label for = "hasAqua" > Aqua< / label > < table >
< thead >
< tr >
< th rowspan = "2" > Character< / th >
< th rowspan = "2" > Command< / th >
< th rowspan = "2" > Ingredient A< / th >
< th rowspan = "2" > Ingredient B< / th >
< th rowspan = "2" > Type< / th >
< th rowspan = "2" > Chance< / th >
< th colspan = "7" > Abilities< / th >
< / tr >
< tr > < th > Abounding Crystal< / th > < th > Fleeting Crystal< / th > < th > Hungry Crystal< / th > < th > Pulsing Crystal< / th > < th > Shimmering Crystal< / th > < th > Soothing Crystal< / th > < th > Wellspring Crystal< / th > < / tr >
< / thead >
< tbody > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blitz< / td >
< td > Wishing Edge< / td >
< td > Barrier Surge< / td >
< td > P< / td >
< td > 90%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Blitz< / td >
< td > Quick Blitz< / td >
< td > Slot Edge< / td >
< td > O< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blitz< / td >
< td > Quick Blitz< / td >
< td > Slot Edge< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Blitz< / td >
< td > Stun Edge< / td >
< td > Slot Edge< / td >
< td > K< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blitz< / td >
< td > Stun Edge< / td >
< td > Slot Edge< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Meteor Crash< / td >
< td > Quake< / td >
< td > Blitz< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Meteor Crash< / td >
< td > Fire Strike< / td >
< td > Brutal Blast< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magic Hour< / td >
< td > Aeroga< / td >
< td > Barrier Surge< / td >
< td > N< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magic Hour< / td >
< td > Zero Graviga< / td >
< td > Blitz< / td >
< td > O< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Dash< / td >
< td > Sliding Dash< / td >
< td > Fire< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Dash< / td >
< td > Sliding Dash< / td >
< td > Fira< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Dash< / td >
< td > Confusion Strike< / td >
< td > Fire< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Dark Haze< / td >
< td > Fire Dash< / td >
< td > Zero Gravira< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Dark Haze< / td >
< td > Fire Dash< / td >
< td > Blackout< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Dark Haze< / td >
< td > Fire Surge< / td >
< td > Zero Gravity< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Sonic Blade< / td >
< td > Blitz< / td >
< td > Dark Haze< / td >
< td > D< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Sonic Blade< / td >
< td > Blitz< / td >
< td > Air Slide< / td >
< td > N< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Sonic Blade< / td >
< td > Fire Dash< / td >
< td > Thunder Surge< / td >
< td > K< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Chaos Blade< / td >
< td > Dark Haze< / td >
< td > Sonic Blade< / td >
< td > B< / td >
< td > 90%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Zantetsuken< / td >
< td > Dark Haze< / td >
< td > Stopga< / td >
< td > B< / td >
< td > 80%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Zantetsuken< / td >
< td > Sonic Blade< / td >
< td > Stopga< / td >
< td > F< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Strike Raid< / td >
< td > Quick Blitz< / td >
< td > Sliding Dash< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Freeze Raid< / td >
< td > Strike Raid< / td >
< td > Blizzara< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Freeze Raid< / td >
< td > Blizzard Edge< / td >
< td > Binding Strike< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Treasure Raid< / td >
< td > Strike Raid< / td >
< td > Slot Edge< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Treasure Raid< / td >
< td > Slot Edge< / td >
< td > Magnet< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Treasure Raid< / td >
< td > Slot Edge< / td >
< td > Magnera< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Spark Raid< / td >
< td > Freeze Raid< / td >
< td > Magnega< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Spark Raid< / td >
< td > Treasure Raid< / td >
< td > Magnega< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Spark Raid< / td >
< td > Thunder Surge< / td >
< td > Dodge Roll< / td >
< td > P< / td >
< td > 20%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Spark Raid< / td >
< td > Thundaga< / td >
< td > Dodge Roll< / td >
< td > L< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Spark Raid< / td >
< td > Dodge Roll< / td >
< td > Stun Block< / td >
< td > L< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Wind Raid< / td >
< td > Freeze Raid< / td >
< td > Aeroga< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Wind Raid< / td >
< td > Treasure Raid< / td >
< td > Aeroga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Surge< / td >
< td > Fire Dash< / td >
< td > Ignite< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Surge< / td >
< td > Fire Dash< / td >
< td > Fira< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Surge< / td >
< td > Confusion Strike< / td >
< td > Fira< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Surge< / td >
< td > Binding Strike< / td >
< td > Fira< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Barrier Surge< / td >
< td > Fire Dash< / td >
< td > Barrier< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Barrier Surge< / td >
< td > Stun Edge< / td >
< td > Barrier< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Thunder Surge< / td >
< td > Fire Dash< / td >
< td > Thundara< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Thunder Surge< / td >
< td > Freeze Raid< / td >
< td > Thundara< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Thunder Surge< / td >
< td > Stun Edge< / td >
< td > Thundara< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Thunder Surge< / td >
< td > Confusion Strike< / td >
< td > Thundara< / td >
< td > I< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Dark Haze< / td >
< td > Sonic Blade< / td >
< td > B< / td >
< td > 20%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Dark Haze< / td >
< td > Stopga< / td >
< td > B< / td >
< td > 20%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Sonic Blade< / td >
< td > Stopga< / td >
< td > F< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Sliding Dash< / td >
< td > Thunder< / td >
< td > K< / td >
< td > 5%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Strike Raid< / td >
< td > Thunder< / td >
< td > L< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Strike Raid< / td >
< td > Thundara< / td >
< td > K< / td >
< td > 5%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Solum< / td >
< td > Confusion Strike< / td >
< td > Thundara< / td >
< td > I< / td >
< td > 5%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Blitz< / td >
< td > Aerial Slam< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Quick Blitz< / td >
< td > Slot Edge< / td >
< td > O< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Fire Strike< / td >
< td > Aerora< / td >
< td > C< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Quick Blitz< / td >
< td > Blizzard< / td >
< td > G< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Quick Blitz< / td >
< td > Blizzara< / td >
< td > H< / td >
< td > 5%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Sliding Dash< / td >
< td > Blizzard< / td >
< td > E< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Sliding Dash< / td >
< td > Blizzara< / td >
< td > G< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Poison Edge< / td >
< td > Cura< / td >
< td > P< / td >
< td > 5%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Ars Arcanum< / td >
< td > Blizzard Edge< / td >
< td > Cura< / td >
< td > G< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Time Splicer< / td >
< td > Aerial Slam< / td >
< td > Stopga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Time Splicer< / td >
< td > Stopga< / td >
< td > Barrier< / td >
< td > C< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Time Splicer< / td >
< td > Barrier Surge< / td >
< td > Wishing Edge< / td >
< td > P< / td >
< td > 10%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Time Splicer< / td >
< td > Stun Edge< / td >
< td > Slot Edge< / td >
< td > K< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Poison Edge< / td >
< td > Quick Blitz< / td >
< td > Poison< / td >
< td > O< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Poison Edge< / td >
< td > Sliding Dash< / td >
< td > Poison< / td >
< td > K< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Poison Edge< / td >
< td > Strike Raid< / td >
< td > Poison< / td >
< td > D< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Wishing Edge< / td >
< td > Strike Raid< / td >
< td > Barrier Surge< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Wishing Edge< / td >
< td > Barrier Surge< / td >
< td > Stun Edge< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Wishing Edge< / td >
< td > Stun Edge< / td >
< td > Binding Strike< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blizzard Edge< / td >
< td > Quick Blitz< / td >
< td > Blizzard< / td >
< td > G< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blizzard Edge< / td >
< td > Quick Blitz< / td >
< td > Blizzara< / td >
< td > H< / td >
< td > 95%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blizzard Edge< / td >
< td > Sliding Dash< / td >
< td > Blizzard< / td >
< td > E< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Blizzard Edge< / td >
< td > Sliding Dash< / td >
< td > Blizzara< / td >
< td > G< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Stun Edge< / td >
< td > Sliding Dash< / td >
< td > Thunder< / td >
< td > K< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Stun Edge< / td >
< td > Strike Raid< / td >
< td > Thunder< / td >
< td > L< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Stun Edge< / td >
< td > Strike Raid< / td >
< td > Thundara< / td >
< td > K< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Wishing Edge< / td >
< td > Cure< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Poison Edge< / td >
< td > Cura< / td >
< td > P< / td >
< td > 95%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Blizzard Edge< / td >
< td > Cura< / td >
< td > G< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Curaga< / td >
< td > Renewal Block< / td >
< td > N< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Curaga< / td >
< td > Focus Block< / td >
< td > P< / td >
< td > 90%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Curaga< / td >
< td > Renewal Barrier< / td >
< td > N< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Slot Edge< / td >
< td > Curaga< / td >
< td > Focus Barrier< / td >
< td > P< / td >
< td > 90%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Strike< / td >
< td > Poison Edge< / td >
< td > Fira< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Strike< / td >
< td > Wishing Edge< / td >
< td > Ignite< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Fire Strike< / td >
< td > Stun Edge< / td >
< td > Fire< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Confusion Strike< / td >
< td > Quick Blitz< / td >
< td > Confuse< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Confusion Strike< / td >
< td > Sliding Dash< / td >
< td > Zero Gravity< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Confusion Strike< / td >
< td > Strike Raid< / td >
< td > Confuse< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Binding Strike< / td >
< td > Quick Blitz< / td >
< td > Bind< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Binding Strike< / td >
< td > Strike Raid< / td >
< td > Bind< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Binding Strike< / td >
< td > Stun Edge< / td >
< td > Zero Gravity< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Brutal Blast< / td >
< td > Stun Edge< / td >
< td > Mine Shield< / td >
< td > O< / td >
< td > 70%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Brutal Blast< / td >
< td > Binding Strike< / td >
< td > Mine Square< / td >
< td > L< / td >
< td > 70%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Tornado Strike< / td >
< td > Confusion Strike< / td >
< td > Aeroga< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Tornado Strike< / td >
< td > Binding Strike< / td >
< td > Aeroga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magnet Spiral< / td >
< td > Binding Strike< / td >
< td > Collision Magnet< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magnet Spiral< / td >
< td > Binding Strike< / td >
< td > Magnega< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magnet Spiral< / td >
< td > Quick Blitz< / td >
< td > Magnera< / td >
< td > K< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magnet Spiral< / td >
< td > Stun Edge< / td >
< td > Magnera< / td >
< td > L< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Magnet Spiral< / td >
< td > Zero Gravira< / td >
< td > Magnet< / td >
< td > I< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Windcutter< / td >
< td > Binding Strike< / td >
< td > Aeroga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Windcutter< / td >
< td > Confusion Strike< / td >
< td > Aeroga< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Limit Storm< / td >
< td > Brutal Blast< / td >
< td > Confusion Strike< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Limit Storm< / td >
< td > Brutal Blast< / td >
< td > Binding Strike< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Salvation< / td >
< td > Wind Raid< / td >
< td > Curaga< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Collision Magnet< / td >
< td > Quick Blitz< / td >
< td > Magnera< / td >
< td > K< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Collision Magnet< / td >
< td > Stun Edge< / td >
< td > Magnera< / td >
< td > L< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Collision Magnet< / td >
< td > Zero Gravira< / td >
< td > Magnet< / td >
< td > I< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Geo Impact< / td >
< td > Brutal Blast< / td >
< td > Brutal Blast< / td >
< td > N< / td >
< td > 70%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Sacrifice< / td >
< td > Dark Haze< / td >
< td > Warp< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Sacrifice< / td >
< td > Poison Edge< / td >
< td > Warp< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Break Time< / td >
< td > Curaga< / td >
< td > Renewal Block< / td >
< td > N< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Break Time< / td >
< td > Curaga< / td >
< td > Renewal Barrier< / td >
< td > N< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "attack" > Break Time< / td >
< td > Curaga< / td >
< td > Focus Block< / td >
< td > P< / td >
< td > 10%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "attack" > Break Time< / td >
< td > Curaga< / td >
< td > Focus Barrier< / td >
< td > P< / td >
< td > 10%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fira< / td >
< td > Fire Dash< / td >
< td > Fire< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fira< / td >
< td > Fire Strike< / td >
< td > Fire< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fira< / td >
< td > Fire< / td >
< td > Fire< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fira< / td >
< td > Fire< / td >
< td > Ignite< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga< / td >
< td > Fire Dash< / td >
< td > Fira< / td >
< td > D< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga< / td >
< td > Fire< / td >
< td > Fira< / td >
< td > A< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga< / td >
< td > Fira< / td >
< td > Fira< / td >
< td > B< / td >
< td > 90%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Dark Firaga< / td >
< td > Dark Haze< / td >
< td > Firaga< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Dark Firaga< / td >
< td > Firaga< / td >
< td > Blackout< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fission Firaga< / td >
< td > Fira< / td >
< td > Aeroga< / td >
< td > A< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fission Firaga< / td >
< td > Firaga< / td >
< td > Aerora< / td >
< td > A< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Fission Firaga< / td >
< td > Firaga< / td >
< td > Aeroga< / td >
< td > B< / td >
< td > 80%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Firaga< / td >
< td > Fira< / td >
< td > Firaga< / td >
< td > A< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Firaga< / td >
< td > Blitz< / td >
< td > Firaga< / td >
< td > D< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Firaga< / td >
< td > Firaga< / td >
< td > Firaga< / td >
< td > B< / td >
< td > 90%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Crawling Fire< / td >
< td > Firaga< / td >
< td > Slow< / td >
< td > A< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Crawling Fire< / td >
< td > Firaga< / td >
< td > Stopra< / td >
< td > D< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Crawling Fire< / td >
< td > Firaga< / td >
< td > Stopga< / td >
< td > B< / td >
< td > 80%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzara< / td >
< td > Strike Raid< / td >
< td > Blizzard< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzara< / td >
< td > Blizzard Edge< / td >
< td > Blizzard< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzara< / td >
< td > Blizzard< / td >
< td > Blizzard< / td >
< td > E< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzara< / td >
< td > Blizzard< / td >
< td > Aero< / td >
< td > H< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzaga< / td >
< td > Blizzard Edge< / td >
< td > Blizzara< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzaga< / td >
< td > Blizzard< / td >
< td > Blizzara< / td >
< td > E< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blizzaga< / td >
< td > Blizzara< / td >
< td > Blizzara< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Blizzaga< / td >
< td > Blitz< / td >
< td > Blizzaga< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Blizzaga< / td >
< td > Blizzara< / td >
< td > Blizzaga< / td >
< td > E< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Triple Blizzaga< / td >
< td > Blizzaga< / td >
< td > Blizzaga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundara< / td >
< td > Stun Edge< / td >
< td > Thunder< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundara< / td >
< td > Thunder< / td >
< td > Thunder< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundara< / td >
< td > Zero Gravity< / td >
< td > Magnet< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga< / td >
< td > Binding Strike< / td >
< td > Thundara< / td >
< td > K< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga< / td >
< td > Thunder< / td >
< td > Thundara< / td >
< td > I< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga< / td >
< td > Thundara< / td >
< td > Thundara< / td >
< td > J< / td >
< td > 90%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga Shot< / td >
< td > Strike Raid< / td >
< td > Thundaga< / td >
< td > I< / td >
< td > 85%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga Shot< / td >
< td > Freeze Raid< / td >
< td > Thundaga< / td >
< td > E< / td >
< td > 85%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Thundaga Shot< / td >
< td > Firaga< / td >
< td > Thundaga< / td >
< td > A< / td >
< td > 85%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Cura< / td >
< td > Thunder< / td >
< td > Cure< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Cura< / td >
< td > Cure< / td >
< td > Cure< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Cura< / td >
< td > Cure< / td >
< td > Aero< / td >
< td > O< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Curaga< / td >
< td > Cure< / td >
< td > Cura< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Curaga< / td >
< td > Cura< / td >
< td > Cura< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Shield< / td >
< td > Fira< / td >
< td > Zero Gravity< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Mine Shield< / td >
< td > Fira< / td >
< td > Block< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Shield< / td >
< td > Ignite< / td >
< td > Stop< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Mine Shield< / td >
< td > Stopra< / td >
< td > Block< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Square< / td >
< td > Fira< / td >
< td > Stop< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Square< / td >
< td > Fira< / td >
< td > Barrier< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Square< / td >
< td > Aerora< / td >
< td > Ignite< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mine Square< / td >
< td > Stopra< / td >
< td > Barrier< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Seeker Mine< / td >
< td > Mine Shield< / td >
< td > Mine Square< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Seeker Mine< / td >
< td > Mine Shield< / td >
< td > Magnega< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Seeker Mine< / td >
< td > Mine Square< / td >
< td > Magnega< / td >
< td > D< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Gravira< / td >
< td > Thunder< / td >
< td > Zero Gravity< / td >
< td > I< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Gravira< / td >
< td > Zero Gravity< / td >
< td > Zero Gravity< / td >
< td > M< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Gravira< / td >
< td > Magnet< / td >
< td > Aero< / td >
< td > P< / td >
< td > 90%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Graviga< / td >
< td > Thundara< / td >
< td > Zero Gravira< / td >
< td > I< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Graviga< / td >
< td > Zero Gravity< / td >
< td > Zero Gravira< / td >
< td > M< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Zero Graviga< / td >
< td > Zero Gravira< / td >
< td > Zero Gravira< / td >
< td > N< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Magnera< / td >
< td > Stun Edge< / td >
< td > Magnet< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Magnera< / td >
< td > Thunder< / td >
< td > Magnet< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Magnera< / td >
< td > Magnet< / td >
< td > Magnet< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Magnega< / td >
< td > Magnet< / td >
< td > Magnera< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Magnega< / td >
< td > Magnera< / td >
< td > Magnera< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Munny Magnet< / td >
< td > Wishing Edge< / td >
< td > Magnera< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Munny Magnet< / td >
< td > Thundara< / td >
< td > Magnera< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Energy Magnet< / td >
< td > Cure< / td >
< td > Magnera< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Energy Magnet< / td >
< td > Cura< / td >
< td > Magnera< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > D-Link Magnet< / td >
< td > Zero Gravira< / td >
< td > Magnera< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > D-Link Magnet< / td >
< td > Magnera< / td >
< td > Stopra< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aerora< / td >
< td > Quick Blitz< / td >
< td > Aero< / td >
< td > G< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aerora< / td >
< td > Thunder< / td >
< td > Aero< / td >
< td > I< / td >
< td > 95%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aerora< / td >
< td > Aero< / td >
< td > Aero< / td >
< td > E< / td >
< td > 95%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aeroga< / td >
< td > Quick Blitz< / td >
< td > Aerora< / td >
< td > O< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aeroga< / td >
< td > Aero< / td >
< td > Aerora< / td >
< td > M< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Aeroga< / td >
< td > Aerora< / td >
< td > Aerora< / td >
< td > N< / td >
< td > 90%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Thundara< / td >
< td > Zero Gravira< / td >
< td > I< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Zero Gravity< / td >
< td > Zero Gravira< / td >
< td > M< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Zero Gravira< / td >
< td > Zero Gravira< / td >
< td > N< / td >
< td > 20%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Thunder< / td >
< td > Zero Gravity< / td >
< td > I< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Magnet< / td >
< td > Aero< / td >
< td > P< / td >
< td > 10%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Warp< / td >
< td > Zero Gravity< / td >
< td > Zero Gravity< / td >
< td > M< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Faith< / td >
< td > Wind Raid< / td >
< td > Break Time< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Deep Freeze< / td >
< td > Freeze Raid< / td >
< td > Blizzaga< / td >
< td > G< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Deep Freeze< / td >
< td > Binding Strike< / td >
< td > Blizzaga< / td >
< td > H< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Deep Freeze< / td >
< td > Blizzaga< / td >
< td > Triple Blizzaga< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Glacier< / td >
< td > Blizzaga< / td >
< td > Deep Freeze< / td >
< td > E< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Glacier< / td >
< td > Triple Blizzaga< / td >
< td > Deep Freeze< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Ice Barrage< / td >
< td > Blizzaga< / td >
< td > Mine Shield< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Ice Barrage< / td >
< td > Blizzaga< / td >
< td > Mine Square< / td >
< td > H< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Fira< / td >
< td > Aeroga< / td >
< td > A< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Firaga< / td >
< td > Aerora< / td >
< td > A< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Firaga< / td >
< td > Aeroga< / td >
< td > B< / td >
< td > 20%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Firaga< / td >
< td > Slow< / td >
< td > A< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Firaga< / td >
< td > Stopra< / td >
< td > D< / td >
< td > 20%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Firaga Burst< / td >
< td > Firaga< / td >
< td > Stopga< / td >
< td > B< / td >
< td > 20%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fission Firaga< / td >
< td > Firaga Burst< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Blitz< / td >
< td > Firaga< / td >
< td > D< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fire Dash< / td >
< td > Fira< / td >
< td > D< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fire Surge< / td >
< td > Cartwheel< / td >
< td > C< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fire< / td >
< td > Fira< / td >
< td > A< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fira< / td >
< td > Fira< / td >
< td > B< / td >
< td > 10%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Fira< / td >
< td > Firaga< / td >
< td > A< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Raging Storm< / td >
< td > Firaga< / td >
< td > Firaga< / td >
< td > B< / td >
< td > 10%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mega Flare< / td >
< td > Fission Firaga< / td >
< td > Crawling Fire< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Quake< / td >
< td > Brutal Blast< / td >
< td > Zero Graviga< / td >
< td > B< / td >
< td > 90%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Quake< / td >
< td > Brutal Blast< / td >
< td > Magnega< / td >
< td > C< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Quake< / td >
< td > Stun Edge< / td >
< td > Mine Shield< / td >
< td > O< / td >
< td > 30%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Quake< / td >
< td > Binding Strike< / td >
< td > Mine Square< / td >
< td > L< / td >
< td > 30%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Quake< / td >
< td > Brutal Blast< / td >
< td > Brutal Blast< / td >
< td > N< / td >
< td > 30%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Meteor< / td >
< td > Geo Impact< / td >
< td > Quake< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Meteor< / td >
< td > Brutal Blast< / td >
< td > Zero Graviga< / td >
< td > B< / td >
< td > 10%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Meteor< / td >
< td > Brutal Blast< / td >
< td > Magnega< / td >
< td > C< / td >
< td > 10%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Magnega< / td >
< td > Aeroga< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Quick Blitz< / td >
< td > Aerora< / td >
< td > O< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Aero< / td >
< td > Aerora< / td >
< td > M< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Aerora< / td >
< td > Aerora< / td >
< td > N< / td >
< td > 10%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Quick Blitz< / td >
< td > Aero< / td >
< td > G< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Thunder< / td >
< td > Aero< / td >
< td > I< / td >
< td > 5%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Tornado< / td >
< td > Aero< / td >
< td > Aero< / td >
< td > E< / td >
< td > 5%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Blizzard Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Transcendence< / td >
< td > Magnet Spiral< / td >
< td > Zero Graviga< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "magic" > Mini< / td >
< td > Magnera< / td >
< td > Warp< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mini< / td >
< td > Magnega< / td >
< td > Magnega< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Mini< / td >
< td > Magnega< / td >
< td > Bind< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blackout< / td >
< td > Zero Gravity< / td >
< td > Confuse< / td >
< td > M< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Cure Boost< / td > < td > Item Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blackout< / td >
< td > Zero Gravira< / td >
< td > Confuse< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Blackout< / td >
< td > Zero Gravira< / td >
< td > Poison< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Ignite< / td >
< td > Fire< / td >
< td > Bind< / td >
< td > A< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Leaf Bracer< / td > < td > Fire Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Ignite< / td >
< td > Fira< / td >
< td > Bind< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Stopra< / td >
< td > Slow< / td >
< td > Slow< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Stopra< / td >
< td > Slow< / td >
< td > Stop< / td >
< td > K< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Stopra< / td >
< td > Stop< / td >
< td > Stop< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Stopga< / td >
< td > Stop< / td >
< td > Stopra< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "magic" > Stopga< / td >
< td > Stopra< / td >
< td > Stopra< / td >
< td > J< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > Defender< / td > < td > Once More< / td > < / tr > < tr class = "V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Homing Slide< / td >
< td > Sliding Dash< / td >
< td > Magnera< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Homing Slide< / td >
< td > Sliding Dash< / td >
< td > Air Slide< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Homing Slide< / td >
< td > Magnet< / td >
< td > Air Slide< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Thunder Roll< / td >
< td > Thunder Surge< / td >
< td > Dodge Roll< / td >
< td > P< / td >
< td > 80%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Thunder Roll< / td >
< td > Thundaga< / td >
< td > Dodge Roll< / td >
< td > L< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Thunder Roll< / td >
< td > Stun Block< / td >
< td > Dodge Roll< / td >
< td > L< / td >
< td > 80%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Firewheel< / td >
< td > Firaga< / td >
< td > Cartwheel< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Firewheel< / td >
< td > Fission Firaga< / td >
< td > Cartwheel< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Firewheel< / td >
< td > Fire Surge< / td >
< td > Cartwheel< / td >
< td > C< / td >
< td > 90%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Ice Slide< / td >
< td > Blizzard Edge< / td >
< td > Air Slide< / td >
< td > F< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Second Chance< / td > < td > Blizzard Boost< / td > < td > Damage Syphon< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Ice Slide< / td >
< td > Blizzaga< / td >
< td > Air Slide< / td >
< td > H< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Fire Glide< / td >
< td > Fire Surge< / td >
< td > Glide< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Fire Glide< / td >
< td > Firaga< / td >
< td > Glide< / td >
< td > B< / td >
< td > 100%< / td > < td > Exp Chance< / td > < td > Reload Boost< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Boost< / td > < td > Damage Syphon< / td > < td > Once More< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Renewal Block< / td >
< td > Curaga< / td >
< td > Block< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Renewal Block< / td >
< td > Esuna< / td >
< td > Block< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Stun Block< / td >
< td > Stun Edge< / td >
< td > Block< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Stun Block< / td >
< td > Thundaga< / td >
< td > Block< / td >
< td > I< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Thunder Boost< / td > < td > HP Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Poison Block< / td >
< td > Poison Edge< / td >
< td > Block< / td >
< td > H< / td >
< td > 80%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > HP Prize Plus< / td > < td > Combo F Boost< / td > < td > Blizzard Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Poison Block< / td >
< td > Poison< / td >
< td > Block< / td >
< td > P< / td >
< td > 80%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Renewal Barrier< / td >
< td > Curaga< / td >
< td > Barrier< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Renewal Barrier< / td >
< td > Esuna< / td >
< td > Barrier< / td >
< td > N< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Reload Boost< / td > < td > Treasure Magnet< / td > < td > Second Chance< / td > < td > Cure Boost< / td > < td > Defender< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Confuse Barrier< / td >
< td > Confusion Strike< / td >
< td > Barrier< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Confuse Barrier< / td >
< td > Confuse< / td >
< td > Barrier< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Stop Barrier< / td >
< td > Stopga< / td >
< td > Barrier< / td >
< td > C< / td >
< td > 80%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Payback Fang< / td >
< td > Sliding Dash< / td >
< td > Counter Hammer< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "action" > Payback Raid< / td >
< td > Sliding Dash< / td >
< td > Strike Raid< / td >
< td > P< / td >
< td > 100%< / td > < td > Exp Walker< / td > < td > Magic Haste< / td > < td > Treasure Magnet< / td > < td > Combo F Boost< / td > < td > Dark Screen< / td > < td > Item Boost< / td > < td > Air Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Payback Surge< / td >
< td > Sliding Dash< / td >
< td > Fire Surge< / td >
< td > C< / td >
< td > 100%< / td > < td > Link Prize Plus< / td > < td > Attack Haste< / td > < td > HP Prize Plus< / td > < td > Finish Boost< / td > < td > Fire Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "action" > Payback Surge< / td >
< td > Sliding Dash< / td >
< td > Thunder Surge< / td >
< td > L< / td >
< td > 100%< / td > < td > Lucky Strike< / td > < td > Attack Haste< / td > < td > Treasure Magnet< / td > < td > Finish Boost< / td > < td > Thunder Screen< / td > < td > HP Boost< / td > < td > Combo Plus< / td > < / tr > < tr class = "T" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > < / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Blitz< / td >
< td > Dark Haze< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Blitz< / td >
< td > Air Slide< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Fire Dash< / td >
< td > Thunder Surge< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Binding Strike< / td >
< td > Thundara< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Thunder< / td >
< td > Thundara< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Thundara< / td >
< td > Thundara< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Lightning Ray< / td >
< td > Aeroga< / td >
< td > Barrier Surge< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Meteor Shower< / td >
< td > Strike Raid< / td >
< td > Thundaga< / td >
< td > -< / td >
< td > 15%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Meteor Shower< / td >
< td > Freeze Raid< / td >
< td > Thundaga< / td >
< td > -< / td >
< td > 15%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Meteor Shower< / td >
< td > Firaga< / td >
< td > Thundaga< / td >
< td > -< / td >
< td > 15%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > < / span >
< span class = "ventus" > < / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Meteor Shower< / td >
< td > Blitz< / td >
< td > Zero Graviga< / td >
< td > -< / td >
< td > 10%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "shotlock" > Bio Barrage< / td >
< td > Poison Edge< / td >
< td > Block< / td >
< td > -< / td >
< td > 20%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > < / span >
< / div >
< / td >
< td class = "shotlock" > Bio Barrage< / td >
< td > Poison< / td >
< td > BLock< / td >
< td > -< / td >
< td > 20%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Bio Barrage< / td >
< td > Quick Blitz< / td >
< td > Poison< / td >
< td > -< / td >
< td > 5%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Bio Barrage< / td >
< td > Sliding Dash< / td >
< td > Poison< / td >
< td > -< / td >
< td > 5%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < tr class = "T V A" >
< td >
< div class = "charlist" >
<!-- RGB moment -->
< span class = "terra" > T< / span >
< span class = "ventus" > V< / span >
< span class = "aqua" > A< / span >
< / div >
< / td >
< td class = "shotlock" > Bio Barrage< / td >
< td > Strike Raid< / td >
< td > Poison< / td >
< td > -< / td >
< td > 5%< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < td > -< / td > < / tr > < / tbody >
< / table > < / div >
2024-07-01 18:24:37 +03:00
< footer >
< p > v1.0.1< / p >
< / footer >
2024-06-30 22:47:28 +03:00
< / body >
< / html >