Reorganizing assets for game specific mods

master
Wynd 2024-09-28 16:32:23 +03:00
parent 14fca5a001
commit 0968bfc157
11 changed files with 372 additions and 4325 deletions

1
.gitignore vendored
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@ -2,6 +2,7 @@
# will have compiled files and executables
debug/
target/
out/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html

4166
index.html

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164
src/bbs.rs 100644
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@ -0,0 +1,164 @@
use std::collections::HashMap;
use askama::Template;
use itertools::Itertools;
use serde::Deserialize;
#[derive(Debug, Deserialize, PartialEq, Eq)]
enum Character {
#[serde(alias = "A")]
Aqua,
#[serde(alias = "V")]
Ventus,
#[serde(alias = "T")]
Terra,
}
#[derive(Debug, Deserialize, Clone, PartialEq, Eq, PartialOrd, Ord)]
struct Ability {
name: String,
from: String,
category: String,
max: u8,
types: Vec<char>,
}
#[derive(Debug, Deserialize)]
struct Command {
name: String,
category: String,
char: Vec<char>,
#[serde(default)]
starting: Option<bool>,
#[serde(default)]
info: Option<String>,
#[serde(default)]
recipes: Vec<CommandRecipe>,
}
impl Command {}
#[derive(Debug, Deserialize)]
struct CommandRecipe {
char: Vec<Character>,
r#type: char,
ingredients: (String, String),
chance: u8,
#[serde(skip_deserializing)]
abilities: Vec<(String, Ability)>,
}
impl CommandRecipe {
pub fn get_ability(&self, crystal: &str) -> Option<Ability> {
if self.r#type == '-' {
return None;
}
for ability in self.abilities.iter() {
if ability.0 == crystal {
return Some(ability.1.clone());
}
}
// This should never happen unless the json files are wrong
panic!(
"No ability found for {} + {} and {}",
self.ingredients.0, self.ingredients.1, crystal
);
}
pub fn can_unlock(&self, char: Character) -> bool {
self.char.contains(&char)
}
pub fn get_unlock_chars(&self) -> String {
let mut id = String::new();
if self.can_unlock(Character::Terra) {
id += "T"
}
if self.can_unlock(Character::Ventus) {
if !id.is_empty() {
id += " ";
}
id += "V";
}
if self.can_unlock(Character::Aqua) {
if !id.is_empty() {
id += " ";
}
id += "A";
}
id
}
pub fn set_abilities(&mut self, abilities: &[Ability]) {
let mut vec: Vec<(String, Ability)> = vec![];
for ability in abilities.iter() {
if ability.types.contains(&self.r#type) {
vec.push((ability.from.clone(), ability.clone()));
}
}
vec.sort();
self.abilities = vec;
}
}
#[derive(Debug, Deserialize)]
struct Finisher {
name: String,
char: Vec<Character>,
level: u8,
#[serde(default)]
follows: Vec<String>,
goal: String,
color: String,
}
#[derive(Template)]
#[template(path = "pages/bbs-commands.html", whitespace = "suppress")]
struct CommandsTemplate {
pub commands: Vec<Command>,
pub crystals: Vec<String>,
}
const ABILITIES_PATH: &str = "./input/bbs/abilities.json";
const FINISHERS_PATH: &str = "./input/bbs/finish-commands.json";
const COMMANDS_PATH: &str = "./input/bbs/commands.json";
pub fn init() {
tracing::info!("Loading abilities json data from {}", ABILITIES_PATH);
let abilities_str = std::fs::read_to_string(ABILITIES_PATH).unwrap();
let abilities = serde_json::from_str::<Vec<Ability>>(&abilities_str).unwrap();
tracing::info!("Loading finishers json data from {}", ABILITIES_PATH);
let finishers_str = std::fs::read_to_string(FINISHERS_PATH).unwrap();
let finishers = serde_json::from_str::<HashMap<String, Finisher>>(&finishers_str).unwrap();
tracing::info!("Loading commands json data from {}", ABILITIES_PATH);
let commands_str = std::fs::read_to_string(COMMANDS_PATH).unwrap();
let mut commands = serde_json::from_str::<Vec<Command>>(&commands_str).unwrap();
// Create a vec with all the crystal variants found in abilities
let crystals = abilities
.iter()
.map(|x| x.from.clone())
.unique()
.sorted()
.collect();
// Create a vec of crystals and what ability they give for each recipe
for cmd in commands.iter_mut() {
for recipe in cmd.recipes.iter_mut() {
recipe.set_abilities(&abilities);
}
}
tracing::info!("Generating the commands table template");
let template = CommandsTemplate { commands, crystals };
std::fs::write("./out/index.html", template.render().unwrap()).unwrap();
}

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@ -1,136 +1,9 @@
#![allow(dead_code)]
use std::collections::HashMap;
use askama::Template;
use itertools::Itertools;
use serde::Deserialize;
use tracing_subscriber::EnvFilter;
#[derive(Debug, Deserialize, PartialEq, Eq)]
enum Character {
#[serde(alias = "A")]
Aqua,
#[serde(alias = "V")]
Ventus,
#[serde(alias = "T")]
Terra,
}
mod bbs;
#[derive(Debug, Deserialize, Clone, PartialEq, Eq, PartialOrd, Ord)]
struct Ability {
name: String,
from: String,
category: String,
max: u8,
types: Vec<char>,
}
#[derive(Debug, Deserialize)]
struct Command {
name: String,
category: String,
char: Vec<char>,
#[serde(default)]
starting: Option<bool>,
#[serde(default)]
info: Option<String>,
#[serde(default)]
recipes: Vec<CommandRecipe>,
}
impl Command {}
#[derive(Debug, Deserialize)]
struct CommandRecipe {
char: Vec<Character>,
r#type: char,
ingredients: (String, String),
chance: u8,
#[serde(skip_deserializing)]
abilities: Vec<(String, Ability)>,
}
impl CommandRecipe {
pub fn get_ability(&self, crystal: &str) -> Option<Ability> {
if self.r#type == '-' {
return None;
}
for ability in self.abilities.iter() {
if ability.0 == crystal {
return Some(ability.1.clone());
}
}
// This should never happen unless the json files are wrong
panic!(
"No ability found for {} + {} and {}",
self.ingredients.0, self.ingredients.1, crystal
);
}
pub fn can_unlock(&self, char: Character) -> bool {
self.char.contains(&char)
}
pub fn get_unlock_chars(&self) -> String {
let mut id = String::new();
if self.can_unlock(Character::Terra) {
id += "T"
}
if self.can_unlock(Character::Ventus) {
if !id.is_empty() {
id += " ";
}
id += "V";
}
if self.can_unlock(Character::Aqua) {
if !id.is_empty() {
id += " ";
}
id += "A";
}
id
}
pub fn set_abilities(&mut self, abilities: &[Ability]) {
let mut vec: Vec<(String, Ability)> = vec![];
for ability in abilities.iter() {
if ability.types.contains(&self.r#type) {
vec.push((ability.from.clone(), ability.clone()));
}
}
vec.sort();
self.abilities = vec;
}
}
#[derive(Debug, Deserialize)]
struct Finisher {
name: String,
char: Vec<Character>,
level: u8,
#[serde(default)]
follows: Vec<String>,
goal: String,
color: String,
}
#[derive(Template)]
#[template(path = "pages/commands.html", whitespace = "suppress")]
struct CommandsTemplate {
pub commands: Vec<Command>,
pub crystals: Vec<String>,
}
const ABILITIES_PATH: &str = "./input/abilities.json";
const FINISHERS_PATH: &str = "./input/finish-commands.json";
const COMMANDS_PATH: &str = "./input/commands.json";
pub const VERSION: &str = env!("CARGO_PKG_VERSION");
fn main() {
@ -140,35 +13,5 @@ fn main() {
.event_format(tracing_subscriber::fmt::format().with_source_location(true))
.init();
tracing::info!("Loading abilities json data from {}", ABILITIES_PATH);
let abilities_str = std::fs::read_to_string(ABILITIES_PATH).unwrap();
let abilities = serde_json::from_str::<Vec<Ability>>(&abilities_str).unwrap();
tracing::info!("Loading finishers json data from {}", ABILITIES_PATH);
let finishers_str = std::fs::read_to_string(FINISHERS_PATH).unwrap();
let finishers = serde_json::from_str::<HashMap<String, Finisher>>(&finishers_str).unwrap();
tracing::info!("Loading commands json data from {}", ABILITIES_PATH);
let commands_str = std::fs::read_to_string(COMMANDS_PATH).unwrap();
let mut commands = serde_json::from_str::<Vec<Command>>(&commands_str).unwrap();
// Create a vec with all the crystal variants found in abilities
let crystals = abilities
.iter()
.map(|x| x.from.clone())
.unique()
.sorted()
.collect();
// Create a vec of crystals and what ability they give for each recipe
for cmd in commands.iter_mut() {
for recipe in cmd.recipes.iter_mut() {
recipe.set_abilities(&abilities);
}
}
tracing::info!("Generating the commands table template");
let template = CommandsTemplate { commands, crystals };
std::fs::write("./index.html", template.render().unwrap()).unwrap();
bbs::init();
}

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@ -0,0 +1,205 @@
{% extends "layouts/base.html" %}
{% block title %}Commands{% endblock %}
{% block head %}
<script>
let charFilter = "";
let typeFilter = "";
let searchType = "commands";
document.addEventListener("DOMContentLoaded", (event) => {
const searchFilter = document.getElementById("filter");
let filterHandler = debounce(() => filter());
searchFilter.addEventListener("keyup", filterHandler);
searchFilter.placeholder = "Search commands...";
const searchInputs = document.querySelectorAll(
'input[type="radio"][name="search"]',
);
searchInputs.forEach(function (item, index) {
item.addEventListener("input", function () {
searchType = this.checked ? this.value : "";
searchFilter.placeholder = "Search " + this.value + "...";
filter();
});
});
const charFilters = document.querySelectorAll(
'input[type="radio"][name="charFilter"]',
);
charFilters.forEach(function (item, index) {
item.addEventListener("input", function () {
charFilter = this.checked ? this.value : "";
filter();
});
});
const typeFilters = document.querySelectorAll(
'input[type="radio"][name="typeFilter"]',
);
typeFilters.forEach(function (item, index) {
item.addEventListener("input", function () {
typeFilter = this.checked ? this.value : "";
filter();
});
});
});
function debounce(callback, wait = 300) {
let timeoutId = null;
return (...args) => {
window.clearTimeout(timeoutId);
timeoutId = window.setTimeout(() => {
callback(...args);
}, wait);
};
}
function filter() {
const table = document.querySelector("table tbody");
const search = document
.getElementById("filter")
.value.toLowerCase();
for (const child of table.children) {
const tds = child.children;
resetStyle(child, tds);
if (search.length > 0) {
if (searchType === "commands") {
// Check for command name
if (!tds[1].innerText.toLowerCase().includes(search)) {
child.style.display = "none";
} else {
applyStyle(tds[1]);
}
} else if (searchType === "ingredients") {
// Ingredients
if (!tds[2].innerText.toLowerCase().includes(search)) {
if (
!tds[3].innerText.toLowerCase().includes(search)
) {
child.style.display = "none";
} else {
applyStyle(tds[3]);
}
} else {
applyStyle(tds[2]);
if (
tds[3].innerText.toLowerCase().includes(search)
) {
applyStyle(tds[3]);
}
}
} else if (searchType === "abilities") {
// Abilities
hasLine = false;
for (let i = 0; i < 7; i++) {
const id = i + 6;
const ablName = tds[id].innerText.toLowerCase();
if (ablName.includes(search)) {
applyStyle(tds[id]);
hasLine = true;
break;
}
}
if (!hasLine) {
child.style.display = "none";
}
}
}
const typeCheck =
typeFilter === "" || tds[1].className === typeFilter;
const charCheck =
charFilter === "" || child.className.includes(charFilter);
if (child.style.display == "" && (!typeCheck || !charCheck)) {
child.style.display = "none";
}
}
}
function resetStyle(child, tds) {
child.style.display = "";
for (const td of tds) {
td.style.fontWeight = "inherit";
td.style.color = "#fff";
}
}
function applyStyle(el) {
el.style.fontWeight = "bold";
el.style.color = "red";
}
</script>
{% endblock %}
{% block content %}
{% include "components/bbs/search.html" %}
<br />
{% include "components/bbs/type-filters.html" %}
<br />
{% include "components/bbs/char-filters.html" %}
<table>
<thead>
<tr>
<th rowspan="2">Character</th>
<th rowspan="2">Command</th>
<th rowspan="2">Ingredient A</th>
<th rowspan="2">Ingredient B</th>
<th rowspan="2">Type</th>
<th rowspan="2">Chance</th>
<th colspan="7">Abilities</th>
</tr>
<tr>
{% for crystal in crystals %}
<th>{{ crystal }}</th>
{% endfor %}
</tr>
</thead>
<tbody>
{% for cmd in commands %}
{% for recipe in cmd.recipes %}
<tr class="{{ recipe.get_unlock_chars() }}">
<td>
<div class="charlist">
<!-- RGB moment -->
<span class="terra">
{% if recipe.can_unlock(Character::Terra) %}T{% endif %}
</span>
<span class="ventus">
{% if recipe.can_unlock(Character::Ventus) %}V{% endif %}
</span>
<span class="aqua">
{% if recipe.can_unlock(Character::Aqua) %}A{% endif %}
</span>
</div>
</td>
<td class="{{ cmd.category }}">{{ cmd.name }}</td>
<td>{{ recipe.ingredients.0 }}</td>
<td>{{ recipe.ingredients.1 }}</td>
<td>{{ recipe.type }}</td>
<td>{{ recipe.chance }}%</td>
{% for crystal in crystals %}
{% let ability = recipe.get_ability(crystal) %}
<td>
{% if ability.is_some() %}
{{ ability.unwrap().name }}
{% else %}
-
{% endif %}
</td>
{% endfor %}
</tr>
{% endfor %}
{% endfor %}
</tbody>
</table>
{% endblock %}