Adding world/room info for drops
parent
b76888ba7d
commit
7863a5519e
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@ -2,7 +2,7 @@ name = "Bandit"
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[[world]]
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name = "Agrabah"
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room = ["Desert: Cave", "Treasure Room", "Lamp Chamber"]
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rooms = ["Desert: Cave", "Treasure Room", "Lamp Chamber"]
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[[world]]
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name = "Monstro"
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@ -5,7 +5,7 @@ name = "Deep Jungle"
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[[world]]
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name = "Monstro"
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room = ["Bowels", "Stomach"]
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rooms = ["Bowels", "Stomach"]
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[[world]]
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name = "End of the World"
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@ -2,11 +2,11 @@ name = "Darkball"
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[[world]]
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name = "Traverse Town"
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room = ["3rd District", "Gizmo Shop"]
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rooms = ["3rd District", "Gizmo Shop"]
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[[world]]
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name = "Agrabah"
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room = ["Bazaar", "Palace Gates"]
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rooms = ["Bazaar", "Palace Gates"]
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[[world]]
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name = "Hollow Bastion"
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@ -16,7 +16,7 @@ name = "End of the World"
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[[world]]
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name = "Neverland"
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room = ["Ship: Freezer", "Captain's Cabin"]
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rooms = ["Ship: Freezer", "Captain's Cabin"]
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[[drops]]
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name = "Hi-Potion"
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@ -2,7 +2,7 @@ name = "Defender"
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[[world]]
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name = "Traverse Town"
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room = ["3rd District", "Hotel Hallway", "Gizmo Shop"]
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rooms = ["3rd District", "Hotel Hallway", "Gizmo Shop"]
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[[world]]
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name = "Hollow Bastion"
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@ -11,7 +11,7 @@ name = "Monstro"
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[[world]]
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name = "Deep Jungle"
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room = ["Jungle: Cliff"]
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rooms = ["Jungle: Cliff"]
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[[world]]
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name = "Hollow Bastion"
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@ -2,7 +2,7 @@ name = "Pirate"
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[[world]]
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name = "Neverland"
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room = ["Captain's Cabin"]
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rooms = ["Captain's Cabin"]
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[[world]]
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name = "Monstro"
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@ -5,7 +5,7 @@ name = "Deep Jungle"
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[[world]]
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name = "Monstro"
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room = ["Chamber 5", "Chamber 6"]
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rooms = ["Chamber 5", "Chamber 6"]
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[[world]]
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name = "End of the World"
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@ -2,7 +2,7 @@ name = "Red Nocturne"
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[[world]]
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name = "Monstro"
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room = ["Chamber 6"]
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rooms = ["Chamber 6"]
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[[world]]
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name = "End of the World"
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@ -2,7 +2,7 @@ name = "Soldier"
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[[world]]
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name = "Agrabah"
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room = ["Main Street"]
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rooms = ["Main Street"]
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[[drops]]
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name = "Spirit Shard"
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@ -1,4 +1,5 @@
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name = "Air Soldier"
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icon = "air_soldier_kh3"
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[[world]]
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name = "Olympus"
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@ -0,0 +1,40 @@
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export function init() {
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const enemies = document.querySelectorAll(".enemy");
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for (const enemyWrapper of enemies) {
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toggleWorldDisplay(enemyWrapper);
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enemyWrapper.addEventListener("click", function () {
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toggleWorldDisplay(this);
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});
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}
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}
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function toggleWorldDisplay(display) {
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const showWorlds = display.dataset["showWorlds"] === "true";
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const enemyWorlds = display.querySelector(".worlds");
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const worldsWrapper = display.querySelectorAll(".worlds > div");
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const worldsIcons = display.querySelectorAll(".worlds > div > img");
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if (!showWorlds) {
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enemyWorlds.style.width = "32px";
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for (const wrapper of worldsWrapper) {
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wrapper.style.height = "32px";
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}
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for (const icon of worldsIcons) {
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icon.width = "32";
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icon.height = "32";
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}
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} else {
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enemyWorlds.style.width = "256px";
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for (const wrapper of worldsWrapper) {
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wrapper.style.height = "auto";
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}
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for (const icon of worldsIcons) {
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icon.width = "64";
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icon.height = "64";
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}
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}
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display.dataset["showWorlds"] = !showWorlds;
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}
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@ -1,12 +1,15 @@
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import {
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init,
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init as matFilterInit,
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kindFilter,
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showOnlyTracked,
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track,
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} from "../common/mat-kind-filter.js";
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import { init as worldInit } from "../common/enemy-worlds.js";
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document.addEventListener("DOMContentLoaded", (event) => {
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init();
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matFilterInit();
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worldInit();
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});
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Object.assign(window, { track });
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@ -7,6 +7,11 @@
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display: flex;
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width: 100%;
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flex-wrap: wrap;
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gap: 32px;
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.enemy {
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display: flex;
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}
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.drop {
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display: flex;
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@ -40,4 +45,24 @@
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/* } */
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/* } */
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}
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.worlds {
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display: flex;
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flex-direction: column;
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width: 256px;
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height: 316px;
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overflow-x: hidden;
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overflow-y: auto;
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div {
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display: inline-flex;
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margin-bottom: 16px;
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font-size: 14px;
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align-items: center;
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p {
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margin-left: 8px;
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}
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}
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}
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}
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@ -4,7 +4,7 @@ use serde::Deserialize;
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use super::materials::MaterialDetails;
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#[derive(Debug, Deserialize, PartialEq, Eq)]
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#[derive(Default, Debug, Deserialize, PartialEq, Eq, PartialOrd, Ord, Clone)]
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pub struct Enemy {
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pub name: String,
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pub icon: Option<String>,
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@ -32,10 +32,10 @@ impl Enemy {
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for path in paths {
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let enemy_str = std::fs::read_to_string(path).unwrap();
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let mut enemy = toml::from_str::<Enemy>(&enemy_str).unwrap();
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enemy
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.drops
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.iter_mut()
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.for_each(|d| d.from = enemy.name.clone());
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enemy.drops.iter_mut().for_each(|d| {
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d.from = enemy.name.clone();
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d.spawns = enemy.world.clone();
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});
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enemies.push(enemy);
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}
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@ -48,6 +48,8 @@ pub struct EnemyDrop {
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pub name: String,
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#[serde(skip)]
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pub from: String,
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#[serde(skip)]
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pub spawns: Vec<SpawnLocation>,
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pub chance: EnemyDropChance,
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pub kind: EnemyDropKind,
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pub info: Option<String>,
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@ -84,9 +86,15 @@ impl Display for EnemyDropChance {
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}
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}
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#[derive(Debug, Deserialize, PartialEq, Eq)]
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#[derive(Debug, Deserialize, PartialEq, Eq, PartialOrd, Ord, Clone)]
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pub struct SpawnLocation {
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pub name: String,
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#[serde(default)]
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pub rooms: Vec<String>,
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}
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impl SpawnLocation {
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pub fn texture(&self) -> String {
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self.name.replace(" ", "-").to_lowercase()
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}
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}
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@ -17,12 +17,41 @@
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</div>
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<div class="enemies">
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{% for drop in drops %}
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<div class="drop">
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<div
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style="background-image: url('../public/assets/enemies/{{ drop.texture() }}.webp');"
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></div>
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<span>{{ drop.from +}}</span>
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<span>{{+ drop.chance }}</span>
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<div class="enemy">
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<div class="drop">
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<div
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style="background-image: url('../public/assets/enemies/{{ drop.texture() }}.webp');"
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></div>
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<span>{{ drop.from +}}</span>
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<span>{{+ drop.chance }}</span>
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</div>
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<div class="worlds">
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{% for spawn in drop.spawns %}
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{% if spawn.rooms.len() > 0 %}
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{% for room in spawn.rooms %}
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<div>
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<img
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src="../public/assets/worlds/{{ spawn.texture() }}.webp"
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width="64"
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height="64"
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/>
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<p>
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{{ spawn.name +}} - {{+ room }}
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</p>
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</div>
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{% endfor %}
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{% else %}
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<div>
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<img
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src="../public/assets/worlds/{{ spawn.texture() }}.webp"
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width="64"
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height="64"
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/>
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<p>{{ spawn.name }}</p>
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</div>
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{% endif %}
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{% endfor %}
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</div>
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</div>
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{% endfor %}
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</div>
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