Some room spawns setups for KH1 enemies
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a53d7887fd
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@ -2,7 +2,6 @@ name = "Air Pirate"
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[[world]]
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name = "Neverland"
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room = ""
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[[drops]]
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name = "Hi-Potion"
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@ -1,8 +1,7 @@
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name = "Air Soldier"
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[[world]]
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name = ""
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room = ""
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name = "Wonderland"
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[[drops]]
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name = "Potion"
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@ -2,6 +2,7 @@ name = "Bandit"
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[[world]]
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name = "Agrabah"
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room = ["Desert: Cave", "Treasure Room", "Lamp Chamber"]
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[[world]]
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name = "Monstro"
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@ -3,6 +3,10 @@ name = "Bouncywild"
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[[world]]
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name = "Deep Jungle"
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[[world]]
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name = "Monstro"
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room = ["Bowels", "Stomach"]
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[[world]]
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name = "End of the World"
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@ -2,6 +2,11 @@ name = "Darkball"
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[[world]]
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name = "Traverse Town"
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room = ["3rd District", "Gizmo Shop"]
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[[world]]
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name = "Agrabah"
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room = ["Bazaar", "Palace Gates"]
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[[world]]
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name = "Hollow Bastion"
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@ -9,6 +14,10 @@ name = "Hollow Bastion"
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[[world]]
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name = "End of the World"
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[[world]]
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name = "Neverland"
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room = ["Ship: Freezer", "Captain's Cabin"]
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[[drops]]
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name = "Hi-Potion"
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kind = "item"
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@ -2,6 +2,7 @@ name = "Defender"
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[[world]]
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name = "Traverse Town"
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room = ["3rd District", "Hotel Hallway", "Gizmo Shop"]
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[[world]]
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name = "Hollow Bastion"
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@ -11,6 +11,7 @@ name = "Monstro"
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[[world]]
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name = "Deep Jungle"
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room = ["Jungle: Cliff"]
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[[world]]
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name = "Hollow Bastion"
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@ -2,6 +2,7 @@ name = "Pirate"
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[[world]]
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name = "Neverland"
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room = ["Captain's Cabin"]
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[[world]]
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name = "Monstro"
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@ -5,6 +5,7 @@ name = "Deep Jungle"
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[[world]]
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name = "Monstro"
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room = ["Chamber 5", "Chamber 6"]
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[[world]]
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name = "End of the World"
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@ -1,19 +1,8 @@
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name = "Red Nocturne"
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[[world]]
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name = "Traverse Town"
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[[world]]
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name = "Wonderland"
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[[world]]
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name = "Agrabah"
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[[world]]
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name = "Hollow Bastion"
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[[world]]
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name = "Monstro"
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room = ["Chamber 6"]
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[[world]]
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name = "End of the World"
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@ -1,8 +1,11 @@
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name = "Shadow"
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[[world]]
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name = "Traverse Town"
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room = ""
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name = "Wonderland"
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[[world]]
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name = "Neverland"
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room = ["Ship: Freezer"]
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[[drops]]
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name = "Potion"
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@ -1,8 +1,8 @@
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name = "Soldier"
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[[world]]
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name = "Traverse Town"
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room = ""
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name = "Agrabah"
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room = ["Main Street"]
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[[drops]]
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name = "Spirit Shard"
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@ -87,5 +87,6 @@ impl Display for EnemyDropChance {
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#[derive(Debug, Deserialize, PartialEq, Eq)]
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pub struct SpawnLocation {
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pub name: String,
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pub room: Option<String>,
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#[serde(default)]
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pub rooms: Vec<String>,
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}
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