Added some basic examples in the README
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@ -13,3 +13,4 @@ Cargo.lock
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# MSVC Windows builds of rustc generate these, which store debugging information
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*.pdb
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*.backup
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18
README.md
18
README.md
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@ -1,3 +1,21 @@
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# playerdb-rs
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[playerdb](https://playerdb.co/) client with support for async/sync.
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## Examples
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### Async (using Tokio)
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```Rust
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let api = playerdb_rs::PlayerDBApi::default();
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let result = api.get_minecraft_player("notch").await;
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dbg!(result);
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```
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### Sync
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```Rust
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let api = playerdb_rs::sync::PlayerDBApi::default();
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let result = api.get_minecraft_player("notch");
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dbg!(result);
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```
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@ -4,7 +4,7 @@ use playerdb_rs::PlayerDBApi;
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async fn main() -> anyhow::Result<()> {
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let api = PlayerDBApi::default();
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let res = api.get_minecraft_player("wyndftw").await?;
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let res = api.get_minecraft_player("notch").await?;
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print!("{:#?}", res);
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@ -3,7 +3,7 @@ use playerdb_rs::sync::PlayerDBApi;
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fn main() {
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let api = PlayerDBApi::default();
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let res = api.get_minecraft_player("wyndftw");
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let res = api.get_minecraft_player("notch");
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match res {
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Ok(x) => println!("{:#?}", x),
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