Removed tokio, split the app and state and using the ActiveEventLoop instead

master
Wynd 2024-11-04 13:37:12 +02:00
parent 39f2336985
commit 136d965f5e
8 changed files with 299 additions and 352 deletions

75
Cargo.lock generated
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@ -18,15 +18,6 @@ version = "0.1.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c71b1793ee61086797f5c80b6efa2b8ffa6d5dd703f118545808a7f2e27f7046"
[[package]]
name = "addr2line"
version = "0.24.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfbe277e56a376000877090da837660b4427aad530e3028d44e0bffe4f89a1c1"
dependencies = [
"gimli",
]
[[package]]
name = "adler2"
version = "2.0.0"
@ -351,21 +342,6 @@ dependencies = [
"arrayvec",
]
[[package]]
name = "backtrace"
version = "0.3.74"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8d82cb332cdfaed17ae235a638438ac4d4839913cc2af585c3c6746e8f8bee1a"
dependencies = [
"addr2line",
"cfg-if",
"libc",
"miniz_oxide",
"object",
"rustc-demangle",
"windows-targets 0.52.6",
]
[[package]]
name = "bit-set"
version = "0.8.0"
@ -1010,12 +986,6 @@ dependencies = [
"weezl",
]
[[package]]
name = "gimli"
version = "0.31.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "07e28edb80900c19c28f1072f2e8aeca7fa06b23cd4169cefe1af5aa3260783f"
[[package]]
name = "gl_generator"
version = "0.14.0"
@ -1823,15 +1793,6 @@ dependencies = [
"objc2-foundation",
]
[[package]]
name = "object"
version = "0.36.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aedf0a2d09c573ed1d8d85b30c119153926a2b36dce0ab28322c09a117a4683e"
dependencies = [
"memchr",
]
[[package]]
name = "once_cell"
version = "1.20.2"
@ -1984,6 +1945,12 @@ dependencies = [
"windows-sys 0.59.0",
]
[[package]]
name = "pollster"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2f3a9f18d041e6d0e102a0a46750538147e5e8992d3b4873aaafee2520b00ce3"
[[package]]
name = "ppv-lite86"
version = "0.2.20"
@ -2210,12 +2177,6 @@ version = "0.8.50"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "57397d16646700483b67d2dd6511d79318f9d057fdbd21a4066aeac8b41d310a"
[[package]]
name = "rustc-demangle"
version = "0.1.24"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "719b953e2095829ee67db738b3bfa9fa368c94900df327b3f07fe6e794d2fe1f"
[[package]]
name = "rustc-hash"
version = "1.1.0"
@ -2552,28 +2513,6 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20"
[[package]]
name = "tokio"
version = "1.41.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "145f3413504347a2be84393cc8a7d2fb4d863b375909ea59f2158261aa258bbb"
dependencies = [
"backtrace",
"pin-project-lite",
"tokio-macros",
]
[[package]]
name = "tokio-macros"
version = "2.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "693d596312e88961bc67d7f1f97af8a70227d9f90c31bba5806eec004978d752"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "toml"
version = "0.8.19"
@ -3585,7 +3524,7 @@ dependencies = [
"ashpd",
"bytemuck",
"image",
"tokio",
"pollster",
"wgpu",
"winit",
]

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@ -13,13 +13,13 @@ path = "src/lib.rs"
unsafe_code = { level = "forbid" }
[dependencies]
tokio = { version = "1.41.0", features = ["macros", "rt-multi-thread"] }
ashpd = "0.9.2"
winit = "0.30.5"
image = "0.25.4"
wgpu = "23.0.0"
bytemuck = { version = "1.19.0", features = ["derive"] }
anyhow = "1.0.92"
pollster = "0.4.0"
[profile.dev]
codegen-backend = "cranelift"

View File

@ -1,246 +1,47 @@
use image::GenericImageView;
use wgpu::util::DeviceExt;
use std::{fs::File, io::BufReader, sync::Arc};
use ashpd::desktop::screenshot::Screenshot;
use pollster::FutureExt;
use winit::{
application::ApplicationHandler,
event::{MouseScrollDelta, WindowEvent},
keyboard::{Key, NamedKey},
window::Window,
window::{Fullscreen, Window},
};
use crate::{texture::Texture, vertex::Vertex};
const VERTICES: &[Vertex] = &[
Vertex {
position: [-1.0, 1.0, 0.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [-1.0, -1.0, 0.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, -1.0, 0.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 1.0, 0.0],
tex_coords: [1.0, 0.0],
},
];
const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0];
use crate::state::State;
#[derive(Default)]
pub struct App<'a> {
surface: wgpu::Surface<'a>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
window_size: winit::dpi::PhysicalSize<u32>,
window: &'a Window,
render_pipeline: wgpu::RenderPipeline,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
zoom: f32,
}
impl<'a> App<'a> {
pub async fn new(window: &'a Window, image: image::DynamicImage) -> Self {
let window_size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(window).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
label: None,
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: window_size.width,
height: window_size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
let texture = Texture::new(image, &device, &queue);
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture.layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
polygon_mode: wgpu::PolygonMode::Fill,
// Requires Features::DEPTH_CLIP_CONTROL
unclipped_depth: false,
// Requires Features::CONSERVATIVE_RASTERIZATION
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(INDICES),
usage: wgpu::BufferUsages::INDEX,
});
Self {
surface,
device,
queue,
config,
window_size,
window,
render_pipeline,
vertex_buffer,
index_buffer,
bind_group: texture.group,
zoom: 1.0,
}
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.window_size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
pub fn key_input(&mut self, event: &winit::event::KeyEvent) -> bool {
false
}
pub fn update(&mut self) {}
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
let num_indices = INDICES.len() as u32;
render_pass.draw_indexed(0..num_indices, 0, 0..1);
}
// submit will accept anything that implements IntoIter
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
pub state: Option<State<'a>>,
}
impl<'a> ApplicationHandler for App<'a> {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {}
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let response = Screenshot::request()
.interactive(false)
.modal(false)
.send()
.block_on()
.expect("failed to send screenshot request")
.response()
.expect("failed to receive screenshot response");
let path = response.uri().to_file_path().unwrap();
let file = File::open(&path).unwrap();
let buffer = BufReader::new(file);
let image = image::load(buffer, image::ImageFormat::Png).unwrap();
let window = event_loop
.create_window(
Window::default_attributes().with_fullscreen(Some(Fullscreen::Borderless(None))),
)
.unwrap();
self.state = Some(State::new(Arc::new(window), image));
std::fs::remove_file(path).unwrap();
}
fn window_event(
&mut self,
@ -248,23 +49,21 @@ impl<'a> ApplicationHandler for App<'a> {
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
let state = self.state.as_mut().unwrap();
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
}
WindowEvent::RedrawRequested => {
self.window.request_redraw();
self.update();
self.render().unwrap();
println!("draw");
state.window.request_redraw();
state.update();
state.render().unwrap();
}
WindowEvent::Resized(new_size) => {
self.resize(new_size);
state.resize(new_size);
}
WindowEvent::KeyboardInput { event, .. } => {
self.key_input(&event);
state.key_input(&event);
let key = event.logical_key;
if key == Key::Named(NamedKey::Escape) {
event_loop.exit();
@ -277,12 +76,12 @@ impl<'a> ApplicationHandler for App<'a> {
} => match delta {
MouseScrollDelta::LineDelta(x, y) => {
if y > 0.0 {
self.zoom += 0.1;
self.zoom = self.zoom.clamp(0.0, 2.0);
state.zoom += 0.1;
state.zoom = state.zoom.clamp(0.0, 2.0);
}
else if y < 0.0 {
self.zoom -= 0.1;
self.zoom = self.zoom.clamp(0.0, 2.0);
state.zoom -= 0.1;
state.zoom = state.zoom.clamp(0.0, 2.0);
}
}
_ => (),

View File

@ -1,45 +1,18 @@
use std::{fs::File, io::BufReader};
use app::App;
use ashpd::desktop::screenshot::Screenshot;
use winit::{
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, Window},
};
use winit::event_loop::{ControlFlow, EventLoop};
pub mod app;
pub mod state;
pub mod texture;
pub mod vertex;
pub async fn capture() -> anyhow::Result<()> {
let response = Screenshot::request()
.interactive(false)
.modal(false)
.send()
.await
.expect("failed to send screenshot request")
.response()
.expect("failed to receive screenshot response");
let path = response.uri().to_file_path().unwrap();
let file = File::open(&path).unwrap();
let buffer = BufReader::new(file);
let image = image::load(buffer, image::ImageFormat::Png).unwrap();
pub fn capture() -> anyhow::Result<()> {
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Wait);
let window = event_loop
.create_window(
Window::default_attributes().with_fullscreen(Some(Fullscreen::Borderless(None))),
)
.unwrap();
let mut app = App::new(&window, image).await;
let mut app = App::default();
event_loop.run_app(&mut app)?;
std::fs::remove_file(path)?;
Ok(())
}

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@ -1,4 +1,3 @@
#[tokio::main]
async fn main() -> anyhow::Result<()> {
libzoomie::capture().await
fn main() -> anyhow::Result<()> {
libzoomie::capture()
}

View File

@ -1,7 +1,7 @@
// Vertex shader
struct VertexInput {
@location(0) position: vec3<f32>,
@location(0) position: vec2<f32>,
@location(1) tex_coords: vec2<f32>,
};
@ -16,7 +16,7 @@ fn vs_main(
) -> VertexOutput {
var out: VertexOutput;
out.tex_coords = model.tex_coords;
out.position = vec4<f32>(model.position, 1.0);
out.position = vec4<f32>(model.position, 0.0, 1.0);
return out;
}

237
src/state.rs 100644
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@ -0,0 +1,237 @@
use std::sync::Arc;
use pollster::FutureExt;
use wgpu::util::DeviceExt;
use winit::window::Window;
use crate::{texture::Texture, vertex::Vertex};
const VERTICES: &[Vertex] = &[
Vertex {
position: [-1.0, 1.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [-1.0, -1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, -1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 0.0],
},
];
const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0];
pub struct State<'a> {
surface: wgpu::Surface<'a>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: winit::dpi::PhysicalSize<u32>,
pub window: Arc<Window>,
render_pipeline: wgpu::RenderPipeline,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pub zoom: f32,
}
impl<'a> State<'a> {
pub fn new(window: Arc<Window>, image: image::DynamicImage) -> Self {
let window_size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
label: None,
memory_hints: Default::default(),
},
None,
)
.block_on()
.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: window_size.width,
height: window_size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
let texture = Texture::new(image, &device, &queue);
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture.layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
polygon_mode: wgpu::PolygonMode::Fill,
// Requires Features::DEPTH_CLIP_CONTROL
unclipped_depth: false,
// Requires Features::CONSERVATIVE_RASTERIZATION
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(INDICES),
usage: wgpu::BufferUsages::INDEX,
});
Self {
surface,
device,
queue,
config,
size: window_size,
window,
render_pipeline,
vertex_buffer,
index_buffer,
bind_group: texture.group,
zoom: 1.0,
}
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
pub fn key_input(&mut self, event: &winit::event::KeyEvent) -> bool {
false
}
pub fn update(&mut self) {}
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
let num_indices = INDICES.len() as u32;
render_pass.draw_indexed(0..num_indices, 0, 0..1);
}
// submit will accept anything that implements IntoIter
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
}

View File

@ -1,7 +1,7 @@
#[repr(C)]
#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vertex {
pub position: [f32; 3],
pub position: [f32; 2],
pub tex_coords: [f32; 2],
}
@ -14,10 +14,10 @@ impl Vertex {
wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
offset: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
shader_location: 1,
format: wgpu::VertexFormat::Float32x2,
},