More control options and zoom limits
parent
e1028d3d89
commit
c2f7effc71
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@ -1,16 +1,22 @@
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use std::sync::Arc;
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use winit::{
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use winit::{
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event::{ElementState, KeyEvent, MouseButton, MouseScrollDelta, WindowEvent},
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dpi::PhysicalSize,
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event::{MouseButton, MouseScrollDelta, WindowEvent},
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keyboard::{KeyCode, PhysicalKey},
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keyboard::{KeyCode, PhysicalKey},
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};
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};
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use crate::camera::Camera;
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use crate::camera::Camera;
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const MAX_ZOOM_LEVEL: f32 = 15.0;
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pub struct CameraController {
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pub struct CameraController {
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speed: f32,
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speed: f32,
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forward: f32,
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forward: f32,
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cursor_start: (f32, f32),
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cursor_start: (f32, f32),
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movement: (f32, f32),
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movement: (f32, f32),
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is_moving: bool,
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is_moving: bool,
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zoom_level: f32,
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}
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}
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impl CameraController {
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impl CameraController {
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@ -21,10 +27,11 @@ impl CameraController {
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cursor_start: (0.0, 0.0),
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cursor_start: (0.0, 0.0),
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movement: (0.0, 0.0),
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movement: (0.0, 0.0),
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is_moving: false,
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is_moving: false,
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zoom_level: 1.0,
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}
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}
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}
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}
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pub fn process_events(&mut self, event: &WindowEvent) -> bool {
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pub fn process_events(&mut self, window_size: (f64, f64), event: &WindowEvent) -> bool {
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match event {
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match event {
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WindowEvent::MouseInput { state, button, .. } => {
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WindowEvent::MouseInput { state, button, .. } => {
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if state.is_pressed() && *button == MouseButton::Left {
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if state.is_pressed() && *button == MouseButton::Left {
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@ -38,22 +45,42 @@ impl CameraController {
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false
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false
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}
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}
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WindowEvent::CursorMoved { position, .. } => {
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WindowEvent::CursorMoved { position, .. } => {
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let mut x = 0.0;
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let mut y = 0.0;
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if !self.is_moving {
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if !self.is_moving {
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self.cursor_start = (position.x as f32, position.y as f32);
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self.cursor_start = (position.x as f32, position.y as f32);
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x = match position.x {
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x if x < 100.0 => -0.0005,
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x if x > window_size.0 - 100.0 => 0.0005,
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_ => 0.0,
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};
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y = match position.y {
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y if y < 100.0 => 0.0005,
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y if y > window_size.1 - 100.0 => -0.0005,
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_ => 0.0,
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};
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}
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}
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else {
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else {
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let x = -self.cursor_start.0 + position.x as f32;
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x = -self.cursor_start.0 + position.x as f32;
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let x = x * 0.000001;
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x *= 0.000001;
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let y = self.cursor_start.1 - position.y as f32;
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y = self.cursor_start.1 - position.y as f32;
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let y = y * 0.000001;
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y *= 0.000001;
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self.movement = (x, y);
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}
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}
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self.movement = (x, y);
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true
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true
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}
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}
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WindowEvent::MouseWheel { delta, .. } => match delta {
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WindowEvent::MouseWheel { delta, .. } => match delta {
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MouseScrollDelta::LineDelta(_, y) => {
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MouseScrollDelta::LineDelta(_, y) => {
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self.forward = *y;
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self.zoom_level += y;
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if self.zoom_level >= 0.0 && self.zoom_level <= MAX_ZOOM_LEVEL {
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self.forward = *y;
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}
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self.zoom_level = self.zoom_level.clamp(0.0, MAX_ZOOM_LEVEL);
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true
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true
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}
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}
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_ => false,
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_ => false,
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@ -75,13 +102,11 @@ impl CameraController {
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camera.eye -= forward_norm * self.speed;
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camera.eye -= forward_norm * self.speed;
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}
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}
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if self.is_moving {
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camera.eye.x += self.movement.0;
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camera.eye.x += self.movement.0;
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camera.eye.y += self.movement.1;
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camera.eye.y += self.movement.1;
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camera.target.x += self.movement.0;
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camera.target.x += self.movement.0;
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camera.target.y += self.movement.1;
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camera.target.y += self.movement.1;
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}
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self.forward = 0.0;
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self.forward = 0.0;
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}
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}
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@ -42,6 +42,7 @@ pub struct State<'a> {
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queue: wgpu::Queue,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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config: wgpu::SurfaceConfiguration,
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size: winit::dpi::PhysicalSize<u32>,
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size: winit::dpi::PhysicalSize<u32>,
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wsize: (f64, f64),
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pub window: Arc<Window>,
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pub window: Arc<Window>,
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render_pipeline: wgpu::RenderPipeline,
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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vertex_buffer: wgpu::Buffer,
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@ -56,6 +57,7 @@ pub struct State<'a> {
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impl<'a> State<'a> {
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impl<'a> State<'a> {
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pub fn new(window: Arc<Window>, image: image::RgbaImage) -> Self {
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pub fn new(window: Arc<Window>, image: image::RgbaImage) -> Self {
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let window_size = window.inner_size();
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let window_size = window.inner_size();
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let wsize = (window_size.width as f64, window_size.height as f64);
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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backends: wgpu::Backends::PRIMARY,
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@ -178,6 +180,7 @@ impl<'a> State<'a> {
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queue,
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queue,
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config,
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config,
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size: window_size,
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size: window_size,
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wsize,
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window,
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window,
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render_pipeline,
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render_pipeline,
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vertex_buffer,
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vertex_buffer,
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@ -193,6 +196,7 @@ impl<'a> State<'a> {
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pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.size = new_size;
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self.wsize = (new_size.width as f64, new_size.height as f64);
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self.config.width = new_size.width;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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self.surface.configure(&self.device, &self.config);
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@ -200,7 +204,7 @@ impl<'a> State<'a> {
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}
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}
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pub fn input(&mut self, event: &winit::event::WindowEvent) -> bool {
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pub fn input(&mut self, event: &winit::event::WindowEvent) -> bool {
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self.camera_controller.process_events(&event);
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self.camera_controller.process_events(self.wsize, event);
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false
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false
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}
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}
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