54 lines
1.1 KiB
GDScript
54 lines
1.1 KiB
GDScript
extends Control
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onready var selector = $selector
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onready var chars = [
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$first_char,
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$second_char,
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$third_char
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]
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var index = 0
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var positions = [ -2, 14, 30 ]
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func _ready():
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pass
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func _process(delta):
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if Input.is_action_just_pressed("ui_right"):
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if index == chars.size() - 1:
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index = 0
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else:
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index += 1
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elif Input.is_action_just_pressed("ui_left"):
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if index == 0:
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index = chars.size() - 1
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else:
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index -= 1
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selector.rect_position.x = positions[index]
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if Input.is_action_just_pressed("ui_up"):
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up_ascii()
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if Input.is_action_just_pressed("ui_down"):
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down_ascii()
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func up_ascii():
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var ascii = chars[index].text.to_ascii()
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var current_ascii = ascii[0]
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ascii[0] = current_ascii + 1
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if(ascii[0] > 90):
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ascii[0] = 65
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chars[index].text = ascii.get_string_from_ascii()
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func down_ascii():
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var ascii = chars[index].text.to_ascii()
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var current_ascii = ascii[0]
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ascii[0] = current_ascii - 1
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if(ascii[0] < 65):
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ascii[0] = 90
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chars[index].text = ascii.get_string_from_ascii()
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func get_name():
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var input = PoolStringArray([])
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for ch in chars:
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input.append(str(ch.text))
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return input.join("")
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