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evospace/entities/viper/viper.gd

19 lines
430 B
GDScript

extends "../enemy.gd"
export (int) var speed = 0.1
var target: Vector2
func _ready():
target = player.position
rotation = position.angle_to_point(target) + 1.5707
func _physics_process(delta):
position = position.move_toward(target, delta * speed)
if position == target:
if get_parent().has_method("kill_enemy"):
get_parent().kill_enemy()
explosion.position = position
level.add_child(explosion)
queue_free()