Fences with slim hitboxes, bookshelves dropping 3 books and made mixins not crash on fail
parent
cbb7e90e79
commit
09cd62e112
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@ -20,6 +20,8 @@ public class ModConfig {
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public static final Option<Boolean> ENABLE_CLOUDS = make("Enable Clouds", true, "Enables the rendering of clouds");
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public static final Option<Boolean> DISABLE_ID_TAGS = make("Disable ID Tags", true,
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"Disables id tags showing above entities in F3 mode");
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public static final Option<Boolean> BOOKSHELVES_DROP = make("Bookshelves Drops", true,
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"Drops 3 books when breaking a bookshelf");
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public static final Option<Boolean> FIX_BOW_MODEL = make("Fix bow model", true,
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"Makes the box model held by players and skeletons bigger and facing forward");
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@ -54,6 +54,11 @@ public class WyHelper {
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public static void cheatCommand(Player player) {
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// player.dropItem(new ItemInstance(Tile.FENCE, 64));
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// player.dropItem(new ItemInstance(Tile.STONE_PRESSURE_PLATE, 64));
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// player.dropItem(new ItemInstance(Tile.BOOKSHELF, 64));
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// player.dropItem(new ItemInstance(Tile.SNOW));
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// Random rand = new Random();
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// player.level.playSound(player, "random.break", 1, (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
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@ -77,10 +82,10 @@ public class WyHelper {
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// enemy.setPositionAndAngles(player.x + 2, player.y, player.z, 0.0f, 0.0f);
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// player.level.spawnEntity(enemy);
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// player.level.setLevelTime(0);
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// player.level.getProperties().setRaining(false);
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// player.level.getProperties().setRainTime(0);
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// player.level.getProperties().setThundering(false);
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// player.level.getProperties().setThunderTime(0);
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player.level.setLevelTime(0);
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player.level.getProperties().setRaining(false);
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player.level.getProperties().setRainTime(0);
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player.level.getProperties().setThundering(false);
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player.level.getProperties().setThunderTime(0);
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}
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}
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@ -0,0 +1,38 @@
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package xyz.pixelatedw.finalbeta.mixin;
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import java.util.Random;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.item.ItemType;
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import net.minecraft.tile.BookshelfTile;
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import net.minecraft.tile.Tile;
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import net.minecraft.tile.material.Material;
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import xyz.pixelatedw.finalbeta.ModConfig;
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@Mixin(BookshelfTile.class)
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public class BookshelfTileMixin extends Tile {
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public BookshelfTileMixin(int i, Material j) {
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super(i, j);
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}
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@Inject(method = "getDropCount", at = @At("HEAD"), cancellable = true)
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public void getDropCount(Random random, CallbackInfoReturnable<Integer> cir) {
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if (ModConfig.BOOKSHELVES_DROP.get()) {
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cir.setReturnValue(3);
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}
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}
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@Override
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public int getDropId(int i, Random random) {
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if (ModConfig.BOOKSHELVES_DROP.get()) {
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return ItemType.book.id;
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}
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return super.getDropId(i, random);
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}
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}
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@ -0,0 +1,60 @@
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package xyz.pixelatedw.finalbeta.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.level.Level;
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import net.minecraft.tile.FenceTile;
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import net.minecraft.tile.Tile;
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import net.minecraft.tile.material.Material;
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import net.minecraft.util.maths.Box;
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@Mixin(FenceTile.class)
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public class FenceTileMixin extends Tile {
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public FenceTileMixin(int i, Material j) {
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super(i, j);
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}
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@Inject(method = "canPlaceAt", at = @At("HEAD"), cancellable = true)
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public void canPlaceAt(Level arg, int i, int j, int k, CallbackInfoReturnable<Boolean> cir) {
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cir.setReturnValue(true);
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}
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@Inject(method = "getCollisionShape", at = @At("HEAD"), cancellable = true)
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public void getCollisionShape(Level level, int x, int y, int z, CallbackInfoReturnable<Box> cir) {
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cir.setReturnValue(createFenceBox(level, x, y, z, false));
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}
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@Override
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@Environment(EnvType.CLIENT)
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public Box getOutlineShape(Level level, int x, int y, int z) {
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return createFenceBox(level, x, y, z, true);
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}
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private Box createFenceBox(Level level, int x, int y, int z, boolean isOutline) {
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boolean eastCheck = level.getMaterial(x + 1, y, z).isSolid();
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boolean westCheck = level.getMaterial(x - 1, y, z).isSolid();
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boolean southCheck = level.getMaterial(x, y, z + 1).isSolid();
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boolean northCheck = level.getMaterial(x, y, z - 1).isSolid();
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Box box = Box.create(westCheck ? 0 : 0.375f, 0.0f, northCheck ? 0.0f : 0.375f, eastCheck ? 1.0f : 0.625f, 1.0F, southCheck ? 1.0f : 0.625f);
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box.minX += x;
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box.minY += y;
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box.minZ += z;
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box.maxX += x;
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box.maxY += y;
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box.maxZ += z;
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if (!isOutline) {
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box.maxY += 0.5f;
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}
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return box;
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}
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}
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@ -0,0 +1,26 @@
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package xyz.pixelatedw.finalbeta.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import net.minecraft.tile.GrassTile;
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import net.minecraft.tile.Tile;
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import net.minecraft.tile.material.Material;
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@Mixin(GrassTile.class)
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public class GrassTileMixin extends Tile {
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public GrassTileMixin(int i, Material j) {
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super(i, j);
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}
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@Override
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public int getTextureForSide(int i) {
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if (i == 1) {
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return 0;
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} else if (i == 0) {
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return 2;
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} else {
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return this.tex;
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}
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}
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}
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@ -1,26 +0,0 @@
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package xyz.pixelatedw.finalbeta.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.tile.Tile;
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@Mixin(Tile.class)
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public class TileMixin {
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@Inject(method = "getTextureForSide(I)I", at = @At("HEAD"), cancellable = true)
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public void getTextureForSide(int i, CallbackInfoReturnable<Integer> ci) {
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Tile tile = (Tile) (Object) this;
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if (tile.id == Tile.GRASS.id) {
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if (i == 1) {
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ci.setReturnValue(0);
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} else if (i == 0) {
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ci.setReturnValue(2);
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} else {
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ci.setReturnValue(tile.tex);
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}
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}
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}
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}
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@ -6,18 +6,90 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.client.colour.GrassColour;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.TileRenderer;
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import net.minecraft.level.TileView;
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import net.minecraft.tile.Tile;
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@Mixin(TileRenderer.class)
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public class TileRendererMixin {
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@Shadow
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private TileView field_82;
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@Shadow
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private int field_83;
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// Fence renderer to handle it connecting with other non-fence blocks
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@Inject(method = "method_78", at = @At("HEAD"), cancellable = true)
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public void fenceRenderer(Tile tile, int x, int y, int z, CallbackInfoReturnable<Boolean> cir) {
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TileRenderer renderer = (TileRenderer) (Object) this;
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int var5 = 0;
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float var6 = 0.375F;
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float var7 = 0.625F;
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tile.setBoundingBox(var6, 0.0F, var6, var7, 1.0F, var7);
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renderer.method_76(tile, x, y, z);
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var5 = 1;
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int var8 = 0;
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int var9 = 0;
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if (this.field_82.getMaterial(x - 1, y, z).isSolid() || this.field_82.getMaterial(x + 1, y, z).isSolid()) {
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var8 = 1;
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}
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if (this.field_82.getMaterial(x, y, z - 1).isSolid() || this.field_82.getMaterial(x, y, z + 1).isSolid()) {
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var9 = 1;
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}
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int var10 = this.field_82.getMaterial(x - 1, y, z).isSolid() ? 1 : 0;
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int var11 = this.field_82.getMaterial(x + 1, y, z).isSolid() ? 1 : 0;
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int var12 = this.field_82.getMaterial(x, y, z - 1).isSolid() ? 1 : 0;
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int var13 = this.field_82.getMaterial(x, y, z + 1).isSolid() ? 1 : 0;
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if (var8 == 0 && var9 == 0) {
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var8 = 1;
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}
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var6 = 0.4375F;
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var7 = 0.5625F;
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float var14 = 0.75F;
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float var15 = 0.9375F;
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float var16 = var10 != 0 ? 0.0F : var6;
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float var17 = var11 != 0 ? 1.0F : var7;
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float var18 = var12 != 0 ? 0.0F : var6;
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float var19 = var13 != 0 ? 1.0F : var7;
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if (var8 != 0) {
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tile.setBoundingBox(var16, var14, var6, var17, var15, var7);
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renderer.method_76(tile, x, y, z);
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var5 = 1;
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}
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if (var9 != 0) {
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tile.setBoundingBox(var6, var14, var18, var7, var15, var19);
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renderer.method_76(tile, x, y, z);
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var5 = 1;
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}
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var14 = 0.375F;
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var15 = 0.5625F;
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if (var8 != 0) {
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tile.setBoundingBox(var16, var14, var6, var17, var15, var7);
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renderer.method_76(tile, x, y, z);
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var5 = 1;
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}
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if (var9 != 0) {
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tile.setBoundingBox(var6, var14, var18, var7, var15, var19);
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renderer.method_76(tile, x, y, z);
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var5 = 1;
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}
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tile.setBoundingBox(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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cir.setReturnValue(var5 == 1 ? true : false);
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}
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// Grass block texture using side textures for top fix
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@Inject(method = "method_48", at = @At("HEAD"), cancellable = true)
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public void grassBlockRenderer(Tile arg, int i, float f, CallbackInfo ci) {
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@ -27,10 +27,12 @@
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"FurnaceEntityMixin",
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"WorldRendererMixin",
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"VideoSettingsScreenMixin",
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"TileMixin",
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"OverlayMixin"
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"GrassTileMixin",
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"OverlayMixin",
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"BookshelfTileMixin",
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"FenceTileMixin"
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],
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"injectors": {
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"defaultRequire": 1
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"defaultRequire": -1
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}
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}
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