Fixed zombies using the skeleton's arm changes

master
Wynd 2023-04-06 20:20:44 +03:00
parent 82465867d9
commit 127e17d470
2 changed files with 12 additions and 11 deletions

View File

@ -4,8 +4,6 @@ import java.lang.management.ManagementFactory;
import java.util.Random;
import net.minecraft.entity.player.Player;
import net.minecraft.item.ItemInstance;
import net.minecraft.tile.Tile;
public class WyHelper {
@ -31,11 +29,11 @@ public class WyHelper {
// player.level.playLevelEvent((Player)null, 1005, (int)player.x, (int)player.y, (int)player.z, 0);
player.dropItem(new ItemInstance(Tile.REDSTONE_TORCH_LIT, 64), false);
player.dropItem(new ItemInstance(Tile.RAIL, 64), false);
player.dropItem(new ItemInstance(Tile.GOLDEN_RAIL, 64), false);
// player.dropItem(new ItemInstance(Tile.REDSTONE_TORCH_LIT, 64), false);
// player.dropItem(new ItemInstance(Tile.RAIL, 64), false);
// player.dropItem(new ItemInstance(Tile.GOLDEN_RAIL, 64), false);
// Skeleton enemy = new Skeleton(player.level);
// Zombie enemy = new Zombie(player.level);
// enemy.setPositionAndAngles(player.x + 2, player.y, player.z, 0.0f, 0.0f);
// player.level.spawnEntity(enemy);

View File

@ -6,6 +6,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.client.render.entity.model.BipedModel;
import net.minecraft.client.render.entity.model.SkeletonModel;
import net.minecraft.client.render.entity.model.ZombieModel;
@Mixin(ZombieModel.class)
@ -13,10 +14,12 @@ public class SkeletonModelMixin {
@Inject(method = "setAngles", at = @At("TAIL"))
public void setAngles(float f, float f1, float f2, float f3, float f4, float f5, CallbackInfo ci) {
BipedModel model = ((BipedModel) (Object) this);
model.leftArm.yaw = 0.45f;
model.rightArm.yaw = -0.2f;
model.leftArm.pitch -= 0.05f;
model.rightArm.pitch -= 0.05f;
model.rightArm.roll += 0.1f;
if(model instanceof SkeletonModel) {
model.leftArm.yaw = 0.45f;
model.rightArm.yaw = -0.2f;
model.leftArm.pitch -= 0.05f;
model.rightArm.pitch -= 0.05f;
model.rightArm.roll += 0.1f;
}
}
}