Fixed torches not having a bottom texture

master
Wynd 2023-04-07 23:25:55 +03:00
parent 435294533a
commit 21cf7a6aeb
4 changed files with 96 additions and 3 deletions

View File

@ -148,6 +148,15 @@ After:<br>
</details>
<details><summary>Fixes torches (and redstone torches) not having a bottom texture</summary>
Before:
![torches without a bottom texture](https://i.imgur.com/pueAKg3.png)
After:
![torches with a bottom texture](https://i.imgur.com/pBmy6UX.png)
</details>
## Troubleshooting

View File

@ -24,7 +24,7 @@ public class WyHelper {
Random rand = new Random();
// player.level.playSound(player, "random.break", 1, (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
// player.dropItem(new ItemInstance(ItemType.minecart, 1), false);
// player.dropItem(new ItemInstance(Tile.GLASS, 1), false);
// player.dropItem(new ItemInstance(ItemType.bow, 1), false);
// player.dropItem(new ItemInstance(ItemType.arrow, 64), false);

View File

@ -0,0 +1,83 @@
package xyz.pixelatedw.betterbeta.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.TileRenderer;
import net.minecraft.tile.Tile;
@Mixin(TileRenderer.class)
public class TileRendererMixin {
@Shadow
private int field_83;
@Inject(method = "method_45", at = @At("HEAD"), cancellable = true)
public void torchRenderer(Tile arg, double x, double y, double z, double w, double h, CallbackInfo ci) {
Tessellator tess = Tessellator.INSTANCE;
int tex = arg.getTextureForSide(0);
if (this.field_83 >= 0) {
tex = this.field_83;
}
int var14 = (tex & 15) << 4;
int var15 = tex & 240;
float u = var14 / 256.0F;
float u2 = (var14 + 15.99F) / 256.0F;
float v = var15 / 256.0F;
float v2 = (var15 + 15.99F) / 256.0F;
double var20 = u + 0.02734375D;
double var22 = v + 0.0234375D;
double var24 = u + 0.03515625D;
double var26 = v + 0.03125D;
x += 0.5D;
z += 0.5D;
double var28 = x - 0.5D;
double var30 = x + 0.5D;
double var32 = z - 0.5D;
double var34 = z + 0.5D;
double var36 = 0.0625D;
double var38 = 0.625D;
tess.vertex(x + w * (1.0D - var38) - var36, y + var38, z + h * (1.0D - var38) - var36, var20, var22);
tess.vertex(x + w * (1.0D - var38) - var36, y + var38, z + h * (1.0D - var38) + var36, var20, var26);
tess.vertex(x + w * (1.0D - var38) + var36, y + var38, z + h * (1.0D - var38) + var36, var24, var26);
tess.vertex(x + w * (1.0D - var38) + var36, y + var38, z + h * (1.0D - var38) - var36, var24, var22);
tess.vertex(x - var36, y + 1.0D, var32, u, v);
tess.vertex(x - var36 + w, y + 0.0D, var32 + h, u, v2);
tess.vertex(x - var36 + w, y + 0.0D, var34 + h, u2, v2);
tess.vertex(x - var36, y + 1.0D, var34, u2, v);
tess.vertex(x + var36, y + 1.0D, var34, u, v);
tess.vertex(x + w + var36, y + 0.0D, var34 + h, u, v2);
tess.vertex(x + w + var36, y + 0.0D, var32 + h, u2, v2);
tess.vertex(x + var36, y + 1.0D, var32, u2, v);
tess.vertex(var28, y + 1.0D, z + var36, u, v);
tess.vertex(var28 + w, y + 0.0D, z + var36 + h, u, v2);
tess.vertex(var30 + w, y + 0.0D, z + var36 + h, u2, v2);
tess.vertex(var30, y + 1.0D, z + var36, u2, v);
tess.vertex(var30, y + 1.0D, z - var36, u, v);
tess.vertex(var30 + w, y + 0.0D, z - var36 + h, u, v2);
tess.vertex(var28 + w, y + 0.0D, z - var36 + h, u2, v2);
tess.vertex(var28, y + 1.0D, z - var36, u2, v);
double u3 = u + 0.02734375D;
double v3 = v + 0.0434375D;
double u4 = u + 0.03515625D;
double v4 = v + 0.05125D;
double w2 = 0.0625D;
tess.vertex(x + w * 1.0D - w2, y, z + h * 1.0D + w2, u3, v3);
tess.vertex(x + w * 1.0D - w2, y, z + h * 1.0D - w2, u3, v4);
tess.vertex(x + w * 1.0D + w2, y, z + h * 1.0D - w2, u4, v4);
tess.vertex(x + w * 1.0D + w2, y, z + h * 1.0D + w2, u4, v3);
ci.cancel();
}
}

View File

@ -21,7 +21,8 @@
"MinecraftMixin",
"MinecartMixin",
"LivingEntityRendererMixin",
"FishHookMixin"
"FishHookMixin",
"TileRendererMixin"
],
"injectors": {
"defaultRequire": 1