Fixed leg armor not updating its rotation correctly while in vechicles

master
Wynd 2023-04-02 23:07:24 +03:00
parent 1add9bbf9d
commit 69c104a994
5 changed files with 60 additions and 37 deletions

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@ -100,6 +100,23 @@ After:<br>
**Note: The mod doesn't add any sounds by itself, all of these sounds are already present in your "resources" folder, they are automatically downloaded by Minecraft itself** **Note: The mod doesn't add any sounds by itself, all of these sounds are already present in your "resources" folder, they are automatically downloaded by Minecraft itself**
</details>
<details><summary>Fixed leg armor not being updated while riding</summary>
Before:<br>
<video controls src="https://i.imgur.com/UX9nfs8.mp4" />
After:<br>
<video controls src="https://i.imgur.com/khlHpop.mp4" />
Before:
![player's leg armor not updating its rotation according to the player's legs](https://i.imgur.com/Vx8GAtV.png)
After:
![player's leg armor correctly updating its rotation according to the player's legs](https://i.imgur.com/eHppgk9.png)
</details> </details>
## Troubleshooting ## Troubleshooting

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@ -4,6 +4,8 @@ import java.lang.management.ManagementFactory;
import java.util.Random; import java.util.Random;
import net.minecraft.entity.player.Player; import net.minecraft.entity.player.Player;
import net.minecraft.item.ItemInstance;
import net.minecraft.item.ItemType;
public class WyHelper { public class WyHelper {
@ -22,47 +24,14 @@ public class WyHelper {
public static void cheatCommand(Player player) { public static void cheatCommand(Player player) {
Random rand = new Random(); Random rand = new Random();
player.level.playSound(player, "random.break", 1, (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F); // player.level.playSound(player, "random.break", 1, (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
// player.dropItem(new ItemInstance(ItemType.pickaxeGold, 1, 100), false); // player.dropItem(new ItemInstance(ItemType.pickaxeGold, 1, 100), false);
// player.dropItem(new ItemInstance(Tile.STONE, 64), false); // player.dropItem(new ItemInstance(Tile.STONE, 64), false);
// player.level.playLevelEvent((Player)null, 1005, (int)player.x, (int)player.y, (int)player.z, 0); // player.level.playLevelEvent((Player)null, 1005, (int)player.x, (int)player.y, (int)player.z, 0);
// player.dropItem(new ItemInstance(Tile.DOOR_WOOD, 1), false); player.dropItem(new ItemInstance(ItemType.boat, 1), false);
// player.dropItem(new ItemInstance(Tile.JUKEBOX, 1), false);
// player.dropItem(new ItemInstance(ItemType.record_cat, 1), false);
// player.dropItem(new ItemInstance(Tile.STONE_SLAB, 2), false);
// player.dropItem(new ItemInstance(Tile.CHEST, 2), false);
// player.dropItem(new ItemInstance(Tile.FURNACE, 1), false);
// player.dropItem(new ItemInstance(Tile.DISPENSER, 1), false);
// player.dropItem(new ItemInstance(Tile.DIRT, 64), false);
// player.dropItem(new ItemInstance(Tile.DOOR_WOOD, 1), false);
// player.dropItem(new ItemInstance(Tile.STILL_LAVA, 1), false);
// player.dropItem(new ItemInstance(ItemType.pickaxeDiamond, 1), false);
// player.dropItem(new ItemInstance(ItemType.hatchetDiamond, 1), false);
// player.dropItem(new ItemInstance(ItemType.bow, 1), false);
// player.dropItem(new ItemInstance(Tile.COBBLESTONE, 1), false);
// player.dropItem(new ItemInstance(Tile.STAIRS_STONE, 64), false);
// player.dropItem(new ItemInstance(Tile.STAIRS_WOOD, 64), false);
// player.dropItem(new ItemInstance(ItemType.boat, 1), false);
// player.dropItem(new ItemInstance(ItemType.minecart, 1), false);
// player.dropItem(new ItemInstance(ItemType.minecartChest, 1), false);
// player.dropItem(new ItemInstance(ItemType.minecartFurnace, 1), false);
// player.dropItem(new ItemInstance(Tile.RAIL, 64), false);
// player.dropItem(new ItemInstance(Tile.GOLDEN_RAIL, 64), false);
// player.dropItem(new ItemInstance(Tile.REDSTONE_TORCH, 64), false);
// player.dropItem(new ItemInstance(Tile.BUTTON, 1), false);
// player.dropItem(new ItemInstance(Tile.REDSTONE_DUST, 64), false);
// player.dropItem(new ItemInstance(ItemType.bootsDiamond, 1), false);
// player.dropItem(new ItemInstance(ItemType.chestplateDiamond, 1), false);
// player.dropItem(new ItemInstance(ItemType.helmetDiamond, 1), false);
// player.dropItem(new ItemInstance(ItemType.leggingsDiamond, 1), false);
// player.dropItem(new ItemInstance(Tile.FENCE, 1), false);
// Skeleton enemy = new Skeleton(player.level); // Skeleton enemy = new Skeleton(player.level);
// enemy.setPositionAndAngles(player.x + 2, player.y, player.z, 0.0f, 0.0f); // enemy.setPositionAndAngles(player.x + 2, player.y, player.z, 0.0f, 0.0f);

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@ -0,0 +1,16 @@
package xyz.pixelatedw.betterbeta.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import net.minecraft.client.render.entity.LivingEntityRenderer;
import net.minecraft.client.render.entity.model.EntityModel;
@Mixin(LivingEntityRenderer.class)
public class LivingEntityRendererMixin {
@Shadow
protected EntityModel field_909;
@Shadow
protected EntityModel model;
}

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@ -2,18 +2,27 @@ package xyz.pixelatedw.betterbeta.mixin;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.At.Shift; import org.spongepowered.asm.mixin.injection.At.Shift;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.client.render.entity.PlayerRenderer; import net.minecraft.client.render.entity.PlayerRenderer;
import net.minecraft.client.render.entity.model.BipedModel;
import net.minecraft.entity.player.Player; import net.minecraft.entity.player.Player;
import net.minecraft.item.ItemInstance; import net.minecraft.item.ItemInstance;
import net.minecraft.item.ItemType; import net.minecraft.item.ItemType;
import net.minecraft.item.armour.ArmourItem;
@Mixin(PlayerRenderer.class) @Mixin(PlayerRenderer.class)
public class PlayerRendererMixin { public class PlayerRendererMixin extends LivingEntityRendererMixin{
@Shadow
private BipedModel field_295; // Armor
@Shadow
private BipedModel field_296; // Legs
@Inject(method = "method_827", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/HandItemRenderer;method_1862(Lnet/minecraft/entity/LivingEntity;Lnet/minecraft/item/ItemInstance;)V", shift = Shift.BEFORE)) @Inject(method = "method_827", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/HandItemRenderer;method_1862(Lnet/minecraft/entity/LivingEntity;Lnet/minecraft/item/ItemInstance;)V", shift = Shift.BEFORE))
public void playerRendering(Player player, float f, CallbackInfo ci) { public void playerRendering(Player player, float f, CallbackInfo ci) {
@ -22,4 +31,15 @@ public class PlayerRendererMixin {
GL11.glTranslatef(0.0F, -0.5F, 0.0F); GL11.glTranslatef(0.0F, -0.5F, 0.0F);
} }
} }
@Inject(method = "render(Lnet/minecraft/entity/player/Player;DDDFF)V", at = @At("HEAD"))
public void render(Player arg, double d, double d1, double d2, float f, float f1, CallbackInfo ci) {
ItemInstance stack = arg.inventory.getArmourItem(1);
if (stack != null) {
ItemType item = stack.getType();
if (item instanceof ArmourItem) {
this.field_296.isRiding = this.field_909.isRiding;
}
}
}
} }

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@ -19,7 +19,8 @@
"MinecraftAppletMixin", "MinecraftAppletMixin",
"ItemInstanceMixin", "ItemInstanceMixin",
"MinecraftMixin", "MinecraftMixin",
"MinecartMixin" "MinecartMixin",
"LivingEntityRendererMixin"
], ],
"injectors": { "injectors": {
"defaultRequire": 1 "defaultRequire": 1