Fixed ladders still making sounds when idling on them and new config to stop fences from connecting
parent
9e9e91fb01
commit
b90a18346d
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@ -22,6 +22,8 @@ public class ModConfig {
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"Disables id tags showing above entities in F3 mode");
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public static final Option<Boolean> FENCE_SLIM_HITBOX = make("Slim Hitbox for Fences", true,
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"Uses slim hitbox for fences on the X and Z axies (the height of the fence is not changed)");
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public static final Option<Boolean> FENCE_CONNECT = make("Fence connections", true,
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"Visually connects fences with nearby solid blocks");
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public static final Option<Boolean> REMOVE_NIGHTMARES = make("Remove Nightmares", false,
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"Removes nightmares completely");
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public static final Option<Boolean> DISABLE_BEDS = make("Disable Beds", false,
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@ -55,7 +55,7 @@ public class LivingEntityMixin {
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@Inject(method = "travel", at = @At("HEAD"))
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public void travel(float f, float f1, CallbackInfo ci) {
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LivingEntity entity = (LivingEntity) (Object) this;
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if (ModConfig.ADD_MORE_SOUNDS.get() && entity.isOnLadder() && entity.velocityY != 0 && entity.field_1645 % 20 == 0 && !entity.onGround) {
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if (ModConfig.ADD_MORE_SOUNDS.get() && entity.isOnLadder() && (entity.velocityY > 0.1 || entity.velocityY < -0.1) && entity.field_1645 % 15 == 0 && !entity.onGround) {
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float pitch = WyHelper.clamp(0.85f + entity.level.rand.nextFloat() / 2, 0.0f, 1.0f);
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entity.level.playSound(entity.x, entity.y, entity.z, "sound3.step.ladder", 0.3f, pitch);
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}
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@ -13,6 +13,7 @@ import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.TileRenderer;
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import net.minecraft.level.TileView;
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import net.minecraft.tile.Tile;
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import xyz.pixelatedw.finalbeta.ModConfig;
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@Mixin(TileRenderer.class)
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public class TileRendererMixin {
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@ -26,6 +27,10 @@ public class TileRendererMixin {
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// Fence renderer to handle it connecting with other non-fence blocks
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@Inject(method = "method_78", at = @At("HEAD"), cancellable = true)
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public void fenceRenderer(Tile tile, int x, int y, int z, CallbackInfoReturnable<Boolean> cir) {
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if (!ModConfig.FENCE_CONNECT.get()) {
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return;
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}
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TileRenderer renderer = (TileRenderer) (Object) this;
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int var5 = 0;
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