Updated the setup for android releases

master
Wynd 2025-04-09 19:41:29 +03:00
parent 1a7c3074c6
commit 886c89bb96
20 changed files with 695 additions and 93 deletions

38
.gitignore vendored
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@ -1 +1,37 @@
/target # Rust/Cargo
debug/
target/
Cargo.lock
**/*.rs.bk
*.pdb
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Android Studio generated files and folders
captures/
.externalNativeBuild/
.cxx/
*.apk
output.json
# IntelliJ
*.iml
.idea/
misc.xml
deploymentTargetDropDown.xml
render.experimental.xml
# Keystore files
*.jks
*.keystore
# Google Services (e.g. APIs or Firebase)
google-services.json
# Android Profiling
*.hprof

2
Cargo.lock generated
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@ -290,7 +290,7 @@ checksum = "ace50bade8e6234aa140d9a2f552bbee1db4d353f69b8217bc503490fc1a9f26"
[[package]] [[package]]
name = "avoid-rs" name = "avoid-rs"
version = "0.2.0" version = "0.2.1"
dependencies = [ dependencies = [
"bevy", "bevy",
"fastrand", "fastrand",

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@ -5,6 +5,15 @@ name = "avoid-rs"
version = "0.2.1" version = "0.2.1"
edition = "2021" edition = "2021"
[lib]
name = "avoid"
path = "src/lib.rs"
crate-type = [
"staticlib",
"cdylib", # needed for Android
"rlib", # rlib needed for running locally
]
[dependencies] [dependencies]
bevy = { version = "0.15.2", features = ["wav"] } bevy = { version = "0.15.2", features = ["wav"] }
fastrand = "*" fastrand = "*"

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@ -0,0 +1,5 @@
# This is part of a hack to convince gradle to insert libc++_shared.so
cmake_minimum_required(VERSION 3.4.1)
project(cppshared_dummy)
set (SRC_DIR ./src/main/cpp)
add_library (dummy SHARED ${SRC_DIR}/dummy.cpp)

66
app/build.gradle 100644
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plugins {
alias(libs.plugins.android.application)
}
android {
namespace 'xyz.pixelatedw.avoid'
compileSdk 34
defaultConfig {
applicationId "xyz.pixelatedw.avoid"
minSdk 31
targetSdk 33
versionCode 1
versionName "1.0"
// need this otherwise it won't insert libc++_shared.so
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared"
}
}
// set up targets
ndk {
abiFilters 'arm64-v8a'
}
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildFeatures {
prefab true
}
// The final part to insert libc++_shared.so only
packagingOptions {
exclude 'lib/*/libdummy.so'
}
sourceSets {
main {
assets.srcDirs += files('../assets')
res.srcDirs += files('../assets/android-res')
}
}
}
dependencies {
implementation libs.appcompat
implementation libs.material
implementation libs.games.activity
testImplementation libs.junit
androidTestImplementation libs.ext.junit
androidTestImplementation libs.espresso.core
}

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- android:icon="@mipmap/ic_launcher"-->
<!-- android:roundIcon="@mipmap/ic_launcher"-->
<application
android:label="Avoid"
android:theme="@style/Theme.AppCompat.NoActionBar"
tools:targetApi="33">
<activity
android:name=".MainActivity"
android:exported="true"
android:theme="@style/Theme.AppCompat.NoActionBar">
<meta-data
android:name="android.app.lib_name"
android:value="avoid" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,2 @@
// Intentionally blank -- this is a dummy code!
// This is part of a hack to convince gradle to insert libc++_shared.so

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@ -0,0 +1,32 @@
package xyz.pixelatedw.avoid;
import android.view.View;
import com.google.androidgamesdk.GameActivity;
public class MainActivity extends GameActivity {
static {
System.loadLibrary("avoid");
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
hideSystemUi();
}
}
private void hideSystemUi() {
View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
);
}
}

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4
build.gradle 100644
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
}

21
gradle.properties 100644
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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@ -0,0 +1,19 @@
[versions]
agp = "8.4.0"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
gamesActivity = "2.0.2"
[libraries]
junit = { group = "junit", name = "junit", version.ref = "junit" }
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
games-activity = { group = "androidx.games", name = "games-activity", version.ref = "gamesActivity" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }

BIN
gradle/wrapper/gradle-wrapper.jar vendored 100644

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12.1-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

251
gradlew vendored 100755
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@ -0,0 +1,251 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored 100644
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -1,2 +1,2 @@
[toolchain] [toolchain]
channel = "nightly-2025-02-03" channel = "nightly-2025-04-07"

23
settings.gradle 100644
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pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Avoid"
include ':app'

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src/lib.rs 100644
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use bevy::{
diagnostic::FrameTimeDiagnosticsPlugin,
prelude::*,
window::{WindowMode, WindowResolution},
};
use common::mouse::{Mouse, MousePlugin};
use gamepad::GamepadPlugin;
use level::LevelPlugin;
mod common;
mod enemy;
mod gamepad;
mod hud;
mod level;
mod player;
mod score;
pub const SCREEN_WIDTH: u32 = 480;
pub const SCREEN_HEIGHT: u32 = 720;
pub const START_POSITION: Vec3 =
Vec3::new((SCREEN_WIDTH / 2) as f32, (SCREEN_HEIGHT / 2) as f32, 0.0);
#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
pub enum GameState {
#[default]
Menu,
Playing,
GameOver,
}
#[derive(Event, Default)]
struct GameOverEvent;
#[derive(Event, Default)]
struct GameStartEvent;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Camera2d,
Transform::from_xyz((SCREEN_WIDTH / 2) as f32, (SCREEN_HEIGHT / 2) as f32, 1.0),
));
}
fn debug_mouse(mouse: Res<Mouse>) {
// println!("x: {} y: {}", mouse.x, mouse.y);
}
#[bevy_main]
fn main() {
run_game();
}
pub fn run_game() {
App::new()
.add_plugins((
DefaultPlugins
.build()
.set(WindowPlugin {
primary_window: Some(Window {
title: "Avoid".to_string(),
name: Some("avoid.app".to_string()),
resizable: false,
position: WindowPosition::Centered(MonitorSelection::Current),
resolution: WindowResolution::new(
SCREEN_WIDTH as f32,
SCREEN_HEIGHT as f32,
),
..Default::default()
}),
..Default::default()
})
.set(ImagePlugin::default_nearest()),
FrameTimeDiagnosticsPlugin,
// EmbeddedAssetPlugin,
LevelPlugin,
MousePlugin,
GamepadPlugin,
))
.init_state::<GameState>()
.add_event::<GameOverEvent>()
.add_event::<GameStartEvent>()
.add_systems(Startup, setup)
.add_systems(Update, debug_mouse)
.run();
}
struct EmbeddedAssetPlugin;
// impl Plugin for EmbeddedAssetPlugin {
// fn build(&self, app: &mut App) {
// let prefix = "avoid-rs/";
//
// // embedded_asset!(app, "../assets/player.png");
// embedded_asset!(app, "../assets/Xolonium-Regular.ttf");
// // embedded_asset!(app, "./assets/Xolonium-Regular.ttf");
// }
// }

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@ -1,92 +1,3 @@
use bevy::{
diagnostic::FrameTimeDiagnosticsPlugin,
prelude::*,
window::{WindowMode, WindowResolution},
};
use common::mouse::{Mouse, MousePlugin};
use gamepad::GamepadPlugin;
use level::LevelPlugin;
mod common;
mod enemy;
mod gamepad;
mod hud;
mod level;
mod player;
mod score;
pub const SCREEN_WIDTH: u32 = 480;
pub const SCREEN_HEIGHT: u32 = 720;
pub const START_POSITION: Vec3 =
Vec3::new((SCREEN_WIDTH / 2) as f32, (SCREEN_HEIGHT / 2) as f32, 0.0);
#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
pub enum GameState {
#[default]
Menu,
Playing,
GameOver,
}
#[derive(Event, Default)]
struct GameOverEvent;
#[derive(Event, Default)]
struct GameStartEvent;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Camera2d,
Transform::from_xyz((SCREEN_WIDTH / 2) as f32, (SCREEN_HEIGHT / 2) as f32, 1.0),
));
}
fn debug_mouse(mouse: Res<Mouse>) {
// println!("x: {} y: {}", mouse.x, mouse.y);
}
fn main() { fn main() {
App::new() avoid::run_game();
.add_plugins((
DefaultPlugins
.build()
.set(WindowPlugin {
primary_window: Some(Window {
title: "Avoid".to_string(),
name: Some("avoid.app".to_string()),
resizable: false,
position: WindowPosition::Centered(MonitorSelection::Current),
resolution: WindowResolution::new(
SCREEN_WIDTH as f32,
SCREEN_HEIGHT as f32,
),
..Default::default()
}),
..Default::default()
})
.set(ImagePlugin::default_nearest()),
FrameTimeDiagnosticsPlugin,
// EmbeddedAssetPlugin,
LevelPlugin,
MousePlugin,
GamepadPlugin,
))
.init_state::<GameState>()
.add_event::<GameOverEvent>()
.add_event::<GameStartEvent>()
.add_systems(Startup, setup)
.add_systems(Update, debug_mouse)
.run();
} }
struct EmbeddedAssetPlugin;
// impl Plugin for EmbeddedAssetPlugin {
// fn build(&self, app: &mut App) {
// let prefix = "avoid-rs/";
//
// // embedded_asset!(app, "../assets/player.png");
// embedded_asset!(app, "../assets/Xolonium-Regular.ttf");
// // embedded_asset!(app, "./assets/Xolonium-Regular.ttf");
// }
// }